Gameplay speed: Difference between revisions

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(Please see Slowdown)
(The framerate isn't changed, it remains at 60 regardless (unless there's some mechanic I don't know about)
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'''Gameplay speed''' is a feature in all ''Super Smash Bros.'' games that increases or decreases the framerate (and subsequently speed) gameplay. Each iteration of [[Special Smash]] has featured a slow and fast mode. There is also an option in [[Training Mode]] that allows the player to increase or decrease the speed of the gameplay to one of several presets.
'''Gameplay speed''' is a feature in all ''Super Smash Bros.'' games that increases or decreases the speed of gameplay. Each iteration of [[Special Smash]] has featured a slow and fast mode. There is also an option in [[Training Mode]] that allows the player to increase or decrease the speed of the gameplay to one of several presets.


In ''[[Super Smash Bros.]]'' and ''[[Melee]]'', when gameplay is slowed down, the game runs at a visibly slower framerate, and even the Training Mode menu is slowed down. When playing in fast motion, some visual frames are skipped over during gameplay, and menu interactions are also sped up. However, ''[[Brawl]]'' introduced interpolated animations for 1/2x and 1/4x speed, giving the impression of 60fps gameplay, while calculations are still carried out at the slower framerate. ''[[Smash 4]]'' added this feature to 2/3x speed as well, which was carried over into ''[[Ultimate]]''.
In ''[[Super Smash Bros.]]'' and ''[[Melee]]'', when gameplay is slowed down, the game runs at a visibly slower framerate, and even the Training Mode menu is slowed down. When playing in fast motion, some visual frames are skipped over during gameplay, and menu interactions are also sped up. However, ''[[Brawl]]'' introduced interpolated animations for 1/2x and 1/4x speed, giving the impression of 60fps gameplay, while calculations are still carried out at the slower framerate. ''[[Smash 4]]'' added this feature to 2/3x speed as well, which was carried over into ''[[Ultimate]]''.