Air friction: Difference between revisions

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(Added t:CharHead to be consistent with other attribute pages)
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<nowiki>*</nowiki> Ryu is a special case. In most circumstances, his air friction is a standard 0.015. However, when he jumps, his air friction is 0, meaning he will not slow down at all unless the player attempts to decelerate.
<nowiki>*</nowiki> Ryu is a special case. In most circumstances, his air friction is a standard 0.015. However, when he jumps, his air friction is 0, meaning he will not slow down at all unless the player attempts to decelerate.
===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
{{incomplete|Sephiroth's air friction}}
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!data-sort-type="number"|Rank!!Character!!Air friction
!data-sort-type="number"|Rank!!Character!!Air friction