User talk:Thegameandwatch: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(/* This other edit)
Line 98: Line 98:
If character viability isn't important, wouldn't it make more sense to remove completely than hide it? [[Special:Contributions/72.219.72.215|72.219.72.215]] 02:10, June 12, 2020 (EDT)
If character viability isn't important, wouldn't it make more sense to remove completely than hide it? [[Special:Contributions/72.219.72.215|72.219.72.215]] 02:10, June 12, 2020 (EDT)


I'm gonna need to ask you, what makes character viability "unimportant" in competitive play? Ultimate possibly having the most balanced roster is notable considering how notorious Melee and Brawl were for their bad roster balance. We even point out that [[Super Smash Bros. Brawl in competitive play#roster balance|how terrible the roster balance is in Brawl]], what makes it a problem for Ultimate? [[File:001Toad.jpg|20px]] '''[[User:OmegaToad64|<font color="dodgerblue">Omegα</font>]][[User talk:OmegaToad64|<font color="mediumseagreen">Toαd</font>]][[Special:Contributions/OmegaToad64|<font color="red">64</font>]]''' 06:54, June 12, 2020 (EDT)
I'm gonna need to ask you, what makes character viability "unimportant" in competitive play? Ultimate possibly having the most balanced roster is notable considering how notorious Melee and Brawl were for their bad roster balance. We even point out that [[Super Smash Bros. Brawl in competitive play#Roster balance|how terrible the roster balance is in Brawl]], what makes it a problem for Ultimate? [[File:001Toad.jpg|20px]] '''[[User:OmegaToad64|<font color="dodgerblue">Omegα</font>]][[User talk:OmegaToad64|<font color="mediumseagreen">Toαd</font>]][[Special:Contributions/OmegaToad64|<font color="red">64</font>]]''' 06:54, June 12, 2020 (EDT)