Template:SSB4 to SSBU changelist/Captain Falcon: Difference between revisions
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**{{buff|It has less startup (frame 17 → 14), with its total duration reduced as well (FAF 40 → 37).}} | **{{buff|It has less startup (frame 17 → 14), with its total duration reduced as well (FAF 40 → 37).}} | ||
**{{buff|It [[meteor smash]]es throughout its entirety, including grounded opponents, instead of only aerial opponents at the heel. Due to the removal of teching for grounded meteor smashes, this drastically improves its combo potential.}} | **{{buff|It [[meteor smash]]es throughout its entirety, including grounded opponents, instead of only aerial opponents at the heel. Due to the removal of teching for grounded meteor smashes, this drastically improves its combo potential.}} | ||
***{{buff|This makes the meteor smash stronger if Falcon's | ***{{buff|This makes the meteor smash stronger if Falcon's heel doesn't connect (22 base → 35).}} | ||
**{{buff|It gives Falcon [[intangibility]] on his leg, though due to Falcon raising his arm during the animation, he will still rarely be able to avoid a hit.}} | **{{buff|It gives Falcon [[intangibility]] on his leg, though due to Falcon raising his arm during the animation, he will still rarely be able to avoid a hit.}} | ||
**{{nerf|It has an altered animation where Captain Falcon's foot no longer reaches all the way to the floor, resulting in a more circular motion. This animation reduces its vertical range, making it almost unable to hit opponents hanging from an edge.}} | **{{nerf|It has an altered animation where Captain Falcon's foot no longer reaches all the way to the floor, resulting in a more circular motion. This animation reduces its vertical range, making it almost unable to hit opponents hanging from an edge.}} |