Pikachu (SSB)/Down smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Pikachu Down Smash Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's d-smash.]] | [[File:Pikachu Down Smash Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's d-smash.]] | ||
Pikachu does a spinning break dance on the floor that can hit in front and back of itself. The front hit is very powerful, dealing 16% and very high horizontal knockback; KOing {{SSB|Mario}} at around 86% at the center of {{SSB|Dream Land}}. This makes it the strongest [[down smash]] in ''Smash 64'' by a considerable margin. The back hit however is noticeably weaker, only dealing 13% and not being able to KO Mario at the center of Dream Land until | Pikachu does a spinning break dance on the floor that can hit in front and back of itself. The front hit is very powerful, dealing 16% and very high horizontal knockback; KOing {{SSB|Mario}} at around 86% at the center of {{SSB|Dream Land}}. This makes it the strongest [[down smash]] in ''Smash 64'' by a considerable margin. The back hit however is noticeably weaker, only dealing 13% and not being able to KO Mario at the center of Dream Land until he is around 122%. | ||
The main uses the move has is to punish rolls, as the duration of the two hits being able to intercept many roll options (like Mario's {{mvsub|Mario|SSB|down smash}}) and it can also be used to [[edgeguard]], especially since it is able to hit opponents hanging on the [[edge]]. | The main uses the move has is to punish rolls, as the duration of the two hits being able to intercept many roll options (like Mario's {{mvsub|Mario|SSB|down smash}}) and it can also be used to [[edgeguard]], especially since it is able to hit opponents hanging on the [[edge]]. |