Counterattack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit
(→‎List of counterattacks: Revenge is Frame 3)
Tag: Mobile edit
Line 40: Line 40:
|[[King K. Rool]]||[[Gut Check]]||K. Rool will expand his stomach and counterattack any damage and/or [[reflect]] any projectiles. However, the counter/reflection hitbox is confined to K. Rool's stomach, leaving him open to attacks from above, below, or behind.
|[[King K. Rool]]||[[Gut Check]]||K. Rool will expand his stomach and counterattack any damage and/or [[reflect]] any projectiles. However, the counter/reflection hitbox is confined to K. Rool's stomach, leaving him open to attacks from above, below, or behind.
|-
|-
|[[Little Mac]]||[[Slip Counter]]||Little Mac does a fake-out, dodging the opponent's attack, and socks them with an uppercut while dashing forward. Said dash can make Slip Counter a useful though risky horizontal recovery option. Tied with Double Team and Gut Check for having the  quickest start-up of any counterattack (frame 5). Little Mac is invincible while counterattacking, unless Slip Counter activates in the air.
|[[Little Mac]]||[[Slip Counter]]||Little Mac does a fake-out, dodging the opponent's attack, and socks them with an uppercut while dashing forward. Said dash can make Slip Counter a useful though risky horizontal recovery option. Little Mac is invincible while counterattacking, unless Slip Counter activates in the air.
|-
|-
|[[Lucario]]||[[Double Team]]||Lucario vanishes out of the way of an attack and reappears behind the opponent, striking them with a flying kick. He has the option to attack in the opposite direction too. It is the slowest of all counterattacks to hit once activated, to the point of it being possible to simply avoid in some cases, along with being able to be shielded. Its power does not change based on the activation attack, but is instead dependent on Lucario's [[Aura]]. It has a base damage output of {{AuraDamageSSBB|11}}, and at maximum Aura, it has incredibly high knockback, to the point of being able to KO medium percentage opponents.
|[[Lucario]]||[[Double Team]]||Lucario vanishes out of the way of an attack and reappears behind the opponent, striking them with a flying kick. He has the option to attack in the opposite direction too. It is the slowest of all counterattacks to hit once activated, to the point of it being possible to simply avoid in some cases, along with being able to be shielded. Its power does not change based on the activation attack, but is instead dependent on Lucario's [[Aura]]. It has a base damage output of {{AuraDamageSSBB|11}}, and at maximum Aura, it has incredibly high knockback, to the point of being able to KO medium percentage opponents.