Jigglypuff (SSBU): Difference between revisions
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**{{nerf|Rollout can no longer be held indefinitely, instead being unleashed automatically one second after it becomes fully charged.}} | **{{nerf|Rollout can no longer be held indefinitely, instead being unleashed automatically one second after it becomes fully charged.}} | ||
**{{nerf|Jigglypuff cannot roll through opponents while turning, removing the ability to cross up [[counterattack|counters]].}} | **{{nerf|Jigglypuff cannot roll through opponents while turning, removing the ability to cross up [[counterattack|counters]].}} | ||
**{{nerf|Jigglypuff can no longer retain Rollout's full power when releasing it in the air and reversing it immediately.}} | |||
**{{change|The aerial version launches at the same angle as the grounded version (90° → 30°).}} | **{{change|The aerial version launches at the same angle as the grounded version (90° → 30°).}} | ||
**{{change|Jigglypuff's rolling animation speed now scales with size, so that it better matches the speed Jigglypuff moves along the ground, which is unaffected by size.}} | |||
**{{bugfix|An unknown bug may cause the rebound to send Jigglypuff much higher, cause it to fall slower, and prevent sideways movement.}} | **{{bugfix|An unknown bug may cause the rebound to send Jigglypuff much higher, cause it to fall slower, and prevent sideways movement.}} | ||
*[[Pound]]: | *[[Pound]]: |