Megavitamins: Difference between revisions

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===In ''Super Smash Bros. Melee''===
===In ''Super Smash Bros. Melee''===
[[File:Megavitamins Melee.png|thumb|Dr. Mario throwing a Megavitamin in ''Melee''.]]
[[File:Megavitamins Melee.png|thumb|Dr. Mario throwing a Megavitamin in ''Melee''.]]
Megavitamins are similar to [[Mario]]'s [[Fireball]]s in that they are a medium-short-ranged projectile that bounces along the ground. However, they bounce higher, fall faster, do more damage (8%), and have distinctive sound effects from the original ''Dr. Mario'' upon firing, bouncing, and hitting; despite being a physical pill as opposed to a ball of flame, they can still be [[absorb]]ed. They are also used in Dr. Mario's [[taunt]] in ''Melee'', in which he tosses a non-damaging Megavitamin up and catches it. The color of each Megavitamin produced (each half can be red, yellow, or blue) is random and has no gameplay effect.
Megavitamins are similar to [[Mario]]'s [[Fireball]]s in that they are a medium to short-ranged projectile that bounces along the ground. However, they bounce higher, fall faster, do more damage (8%), and have distinctive sound effects from the original ''Dr. Mario'' upon firing, bouncing, and hitting; despite being a physical pill as opposed to a ball of flame, they can still be [[absorb]]ed. They are also used in Dr. Mario's [[taunt]] in ''Melee'', in which he tosses a non-damaging Megavitamin up and catches it. The color of each Megavitamin produced (each half can be red, yellow, or blue) is random and has no gameplay effect.


===In ''Super Smash Bros. 4''===
===In ''Super Smash Bros. 4''===