PK Flash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Undid edit by Toomai: Consensus hasn’t been reached in the proposal regarding that yet. Reminder, you’re not suppose to undo an undo. Wait until one is reached before changing it again. The admins have these rules for a reason)
Tag: Undo
m (Reverted edits by 172.56.26.39 (talk) to last version by Cookies and Creme.)
Tag: Rollback
Line 3: Line 3:
|name=PK Flash
|name=PK Flash
|image=[[File:SSBUWebsiteNess3.jpg|300px]]
|image=[[File:SSBUWebsiteNess3.jpg|300px]]
|caption={{SSBU|Ness}} using PK Flash in [[Super Smash Bros. Ultimate]]
|caption={{SSBU|Ness}} using PK Flash in ''[[Super Smash Bros. Ultimate]]''
|user=[[Ness]]
|user=[[Ness]]
|universe={{uv|EarthBound}}
|universe={{uv|EarthBound}}
Line 10: Line 10:
|interwikipage=PK Flash
|interwikipage=PK Flash
}}
}}
{{cquote|Hold [[Image:GCN BButton.png|24px]] to charge this powerful psychic attack.|cite=''Melee'''s instruction manual}}
{{cquote|Hold B and tilt left stick left and right to move the explosive ball of light.|cite=''SSB4'''s instruction manual (Wii U version)}}
{{cquote|''Blasts opponents with electrical energy after reaching full charge. Can be used before full charge for a weaker attack.''|cite=Description from ''Ultimate''{{'}}s Move List}}
'''PK Flash''' ({{ja|PKフラッシュ|Pīkei Furasshu}}, ''PK Flash'') is [[Ness]]'s [[neutral special move]] since ''[[Super Smash Bros. Melee]]''. It is a chargeable attack.
'''PK Flash''' ({{ja|PKフラッシュ|Pīkei Furasshu}}, ''PK Flash'') is [[Ness]]'s [[neutral special move]] since ''[[Super Smash Bros. Melee]]''. It is a chargeable attack.


Line 40: Line 37:


The move also has good uses in Team Battles. It can be absorbed three times (or once in ''SSB4'') by Mr. Game and Watch's [[Oil Panic]], giving him a OHKO. It can also be used for healing a Lucas or another Ness by having them use [[PSI Magnet]] on it. Finally, Ness' teammate can grab his opponent, allowing Ness to use his fully charged PK Flash.
The move also has good uses in Team Battles. It can be absorbed three times (or once in ''SSB4'') by Mr. Game and Watch's [[Oil Panic]], giving him a OHKO. It can also be used for healing a Lucas or another Ness by having them use [[PSI Magnet]] on it. Finally, Ness' teammate can grab his opponent, allowing Ness to use his fully charged PK Flash.
==Instructional quotes==
{|class="wikitable"
|{{GameIcon|SSBM|20px}}||''Hold {{Button|GCN|B}} to charge this powerful psychic attack.''
|-
|{{GameIcon|SSB4-U|20px}}||''Hold B and tilt left stick left and right to move the explosive ball of light.''
|-
|{{GameIcon|SSBU|20px}}||''Blasts opponents with electrical energy after reaching full charge. Can be used before full charge for a weaker attack.''
|}


==Origin==
==Origin==