Ganondorf (SSB4): Difference between revisions

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===Aerial attacks===
===Aerial attacks===
*{{buff|All aerials have decreased landing lag (22 frames → 17 (neutral), 32 frames → 22 (forward), 22 frames → 19 (back/up), 35 frames → 26 (down)).}}
*{{buff|All aerials have decreased landing lag (22 frames → 17 (neutral), 32 frames → 22 (forward), 22 frames → 19 (back/up), 35 frames → 26 (down)).}}
*{{buff|[[Neutral aerial]]'s first kick has significantly decreased knockback scaling (100 → 30), has altered angles (55°/60°/65° → 55°/70°/100°) and transitions into its second hit faster (frame 20 → 17), making the hits link much more reliably similar to {{SSB4|Captain Falcon}}'s neutral aerial. It also gained a hitbox on his foot with significantly increased knockback (20 (base)/100 (growth) → 50/110), improving its spacing potential when hitting with his foot. The second kick also deals more damage (7% (clean)/5% (late) → 12%/9%), has increased knockback scaling (100 → 106) and a larger hitbox (4.3u/5.7u/6.2u → 4.5u/5.7u/7.4u), restoring its KO potential from ''Melee''. It also has decreased ending lag (frame 45 → 42) and [[auto-cancel]]s earlier (frame 41 → 38).}}
*{{buff|[[Neutral aerial]]'s first kick has significantly decreased knockback scaling (100 → 30), has altered angles (55°/60°/65° → 55°/70°/100°) and transitions into its second hit faster (frame 20 → 17), making the hits link much more reliably similar to {{SSB4|Captain Falcon}}'s neutral aerial. It also gained a hitbox on his foot with significantly increased knockback (20 (base), 100 (scaling) → 50/110), improving its spacing potential when hitting with his foot. The second kick also deals more damage (7% (clean)/5% (late) → 12%/9%), has increased knockback scaling (100 → 106) and a larger hitbox (4.3u/5.7u/6.2u → 4.5u/5.7u/7.4u), restoring its KO potential from ''Melee''. It also has decreased ending lag (frame 45 → 42) and [[auto-cancel]]s earlier (frame 41 → 38).}}
*{{nerf|Neutral aerial's first hit deals less damage (11% (clean)/7% (late) → 7%/5.25%) and its significantly decreased knockback makes it less safe on hit and on landing, removing its KO potential and hindering its spacing potential unless hitting with his foot.}}
*{{nerf|Neutral aerial's first hit deals less damage (11% (clean)/7% (late) → 7%/5.25%) and its significantly decreased knockback makes it less safe on hit and on landing, removing its KO potential and hindering its spacing potential unless hitting with his foot.}}
*{{buff|[[Forward aerial]] and [[back aerial]]s deal more damage, with higher and consistent knockback (forward: 15% (sourspot)/17% (sweetspot) → 17%/18%, 30/48 (base)/80/83 (scaling) → 20/93); (back: 16% → 16%/17%, 10/28 (base)/85 (scaling) → 40/89), making the sourspots much less of a hindrance.}}
*{{buff|[[Forward aerial]] and [[back aerial]]s deal more damage, with higher and consistent knockback (forward: 15% (sourspot)/17% (sweetspot) → 17%/18%, 30/48 (base), 80/83 (scaling) → 20/93); (back: 16% → 16%/17%, 10/28 (base), 85 (scaling) → 40/89), making the sourspots much less of a hindrance.}}
*{{change|Sourspotted down aerial now launches at the [[Sakurai angle]], improving its onstage KO potentials and granting the move spacing potential but hindering its edeguarding potential. The reduced [[tech]] window and the move's high hitlag also makes down aerial remain untechable by grounded opponents unlike all other meteor smashes.}}
*{{change|Sourspotted down aerial now launches at the [[Sakurai angle]], improving its onstage KO potentials and granting the move spacing potential but hindering its edeguarding potential. The reduced [[tech]] window and the move's high hitlag also makes down aerial remain untechable by grounded opponents unlike all other meteor smashes.}}
*{{nerf|Down aerial has a shorter duration (frames 16-20 → 16-18), has decreased base knockback (30 → 20), and deals 3% less damage on the sweetspot (22% → 19%). This makes it meteor smash grounded opponents later (0% → 10%) and KO grounded opponents later (100% → 120%), though it is still the most powerful meteor smash in the game. It can also no longer auto-cancel in a short hop, hindering its combo potential and safety. The sourspot also further worsens the move's offstage edgeguarding ability at low percentages.}}
*{{nerf|Down aerial has a shorter duration (frames 16-20 → 16-18), has decreased base knockback (30 → 20), and deals 3% less damage on the sweetspot (22% → 19%). This makes it meteor smash grounded opponents later (0% → 10%) and KO grounded opponents later (100% → 120%), though it is still the most powerful meteor smash in the game. It can also no longer auto-cancel in a short hop, hindering its combo potential and safety. The sourspot also further worsens the move's offstage edgeguarding ability at low percentages.}}