Jigglypuff (SSB4): Difference between revisions

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(Partly undid edit by Iron Warrior: I told you about some of these before. Also the reduced knockback claim for Up aerial is unsolicited)
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*{{change|Forward aerial deals less damage (12%/10% → 9%) and has decreased knockback scaling (108 → 98). This hinders its KO potential, but improves its combo potential.}}  
*{{change|Forward aerial deals less damage (12%/10% → 9%) and has decreased knockback scaling (108 → 98). This hinders its KO potential, but improves its combo potential.}}  
*{{buff|Back aerial deals 1% more damage (12% → 13%) and has significantly increased knockback (0/10 (base)/90 (scaling) → 0/30/120), improving its KO potential.}}
*{{buff|Back aerial deals 1% more damage (12% → 13%) and has significantly increased knockback (0/10 (base)/90 (scaling) → 0/30/120), improving its KO potential.}}
*{{nerf|Back aerial has increased start-up (frame 8 → 12), ending (20 → 27 frames) and landing lag (15 frames → 18). It also has a shorter duration (4 frames → 2), less range and a slower [[autocancel]] window (frame 23> → 28>). Altogether, these changes significantly hinder its spacing and [[Wall of Pain]] potentials.}}
*{{nerf|Back aerial has increased start-up (frame 9 → 12), ending (20 → 27 frames) and landing lag (15 frames → 18). It also has a shorter duration (4 frames → 2), less range and a slower [[autocancel]] window (frame 23> → 28>). Altogether, these changes significantly hinder its spacing and [[Wall of Pain]] potentials.}}
*{{buff|Up aerial has a longer duration (9 frames → 13) and increased vertical range.}}
*{{buff|Up aerial has a longer duration (9 frames → 13) and increased vertical range.}}
*{{nerf|Up aerial has increased start-up (8 frames → 9) and ending lag (16 → 24 frames).}}
*{{nerf|Up aerial has increased start-up (8 frames → 9) and ending lag (16 → 24 frames).}}