Cross-platform comparison of Super Smash Bros. 4: Difference between revisions

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Aside from the Wii U version's graphics being technically superior due to having stronger hardware and higher resolution, the two games have distinct graphical styles. The 3DS version has flatter shading and a dark outline around its characters in order to make them more visible on the 3DS's smaller screen (the outline's thickness can be adjusted or disabled<ref>https://miiverse.nintendo.net/posts/AYMHAAABAAAYUKk-s7RMdA</ref>). The Wii U, unrestricted by screen size and able to run at up to 1080p resolution, has smoother edges around the characters and more complex shading.
Aside from the Wii U version's graphics being technically superior due to having stronger hardware and higher resolution, the two games have distinct graphical styles. The 3DS version has flatter shading and a dark outline around its characters in order to make them more visible on the 3DS's smaller screen (the outline's thickness can be adjusted or disabled<ref>https://miiverse.nintendo.net/posts/AYMHAAABAAAYUKk-s7RMdA</ref>). The Wii U, unrestricted by screen size and able to run at up to 1080p resolution, has smoother edges around the characters and more complex shading.


[[File:LittleMac3DSComparison.png|250px|thumb|right|The 3DS version uses low-fidelity models during gameplay (left) but switches to more detailed ones while paused (right). This is most notable on a Mii Fighter's face or Little Mac's arms.]]
[[File:LittleMac3DSComparison.gif|150px|thumb|right|The 3DS version uses low-fidelity models during gameplay, but switches to more detailed ones while paused.]]
The Wii U version also has all elements running at 60 frames-per-second at all times. In the 3DS version, the characters and environments generally run at 60fps, but some secondary elements such as certain items (including [[Assist Trophy|Assist Trophies]] and [[Poké Ball|summoned Pokémon]]) and {{SSB4|Olimar}}'s [[Pikmin]] will run at 30fps in order to not affect the framerate. The 3DS version's character models also have two different levels of detail; during gameplay, where framerate is more important than model detail and characters are generally shown at a distance, lower-fidelity models are used to keep the game running smoothly, switching seamlessly to higher-quality models during moments where players can view the characters more closely, such as when pausing the game or during the results screen. Players can observe the difference directly by freezing time in [[Training Mode]] while zoomed in.
The Wii U version also has all elements running at 60 frames-per-second at all times. In the 3DS version, the characters and environments generally run at 60fps, but some secondary elements such as certain items (including [[Assist Trophy|Assist Trophies]] and [[Poké Ball|summoned Pokémon]]) and {{SSB4|Olimar}}'s [[Pikmin]] will run at 30fps in order to not affect the framerate. The 3DS version's character models also have two different levels of detail; during gameplay, where framerate is more important than model detail and characters are generally shown at a distance, lower-fidelity models are used to keep the game running smoothly, switching seamlessly to higher-quality models during moments where players can view the characters more closely, such as when pausing the game or during the results screen. Players can observe the difference directly by freezing time in [[Training Mode]] while zoomed in.