Forum:Weird Glitch With Lucario's counter and aura Sphere: Difference between revisions
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Dang, TLT! You're on a roll with these discoveries of glitches! - [[User:GalaxiaD|GalaxiaD]] ([[User talk:GalaxiaD|talk]]) 01:23, 9 October 2008 (UTC) | Dang, TLT! You're on a roll with these discoveries of glitches! - [[User:GalaxiaD|GalaxiaD]] ([[User talk:GalaxiaD|talk]]) 01:23, 9 October 2008 (UTC) | ||
Well it does sound different, but the appearance, not so much. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 21:19, 9 October 2008 (UTC) |
Latest revision as of 23:46, October 1, 2010
If start charging lucario's Aura Sphere, then Sheild Cancel the Aura Sphere, Jump Cancel the sheild, and Jump Cancel With Double Team, the Double team Looks and Sounds sounds different, and the hit box and counter window donsn't seem to match the animation. He also cant be grabbed at the precise moment of activation of counter. It can also be down without charging aura Spheres but its useful when done during (live bait and good counter) because if do it right you go Charging aura sphere right into double team without leaving the ground. My only question is WHY does it look different? TheLegendTamer (talk) 17:54, 8 October 2008 (UTC)
Dang, TLT! You're on a roll with these discoveries of glitches! - GalaxiaD (talk) 01:23, 9 October 2008 (UTC)
Well it does sound different, but the appearance, not so much. Learner4 (talk) 21:19, 9 October 2008 (UTC)