From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Display title | Forum:Weird Glitch With Lucario's counter and aura Sphere |
Default sort key | Weird Glitch With Lucario's counter and aura Sphere |
Page length (in bytes) | 1,121 |
Namespace | Forum |
Page ID | 15591 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | No extra protection (infinite) |
Move | No extra protection (infinite) |
View the protection log for this page.
Page creator | smashwikia>TheLegendTamer |
Date of page creation | 13:54, October 8, 2008 |
Latest editor | Porplemontage (talk | contribs) |
Date of latest edit | 23:46, October 1, 2010 |
Total number of edits | 5 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Magic word (1) | |
Transcluded template (1) | Template used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | If start charging lucario's Aura Sphere, then Sheild Cancel the Aura Sphere, Jump Cancel the sheild, and Jump Cancel With Double Team, the Double team Looks and Sounds sounds different, and the hit box and counter window donsn't seem to match the animation. He also cant be grabbed at the precise moment of activation of counter. It can also be down without charging aura Spheres but its useful when done during because if do it right you go Charging aura sphere right into double team without leaving the ground. My only question is WHY does it look different? TheLegendTamer 17:54, 8 October 2008 |
Information from
Extension:WikiSEO