Information for "Forum:Weird Glitch With Lucario's counter and aura Sphere"

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

Basic information

Display titleForum:Weird Glitch With Lucario's counter and aura Sphere
Default sort keyWeird Glitch With Lucario's counter and aura Sphere
Page length (in bytes)1,121
NamespaceForum
Page ID15591
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Number of subpages of this page0 (0 redirects; 0 non-redirects)

Page protection

EditNo extra protection (infinite)
MoveNo extra protection (infinite)
View the protection log for this page.

Edit history

Page creatorsmashwikia>TheLegendTamer
Date of page creation13:54, October 8, 2008
Latest editorPorplemontage (talk | contribs)
Date of latest edit23:46, October 1, 2010
Total number of edits5
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

Page properties

Magic word (1)
  • __NEWSECTIONLINK__
Transcluded template (1)

Template used on this page:

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
If start charging lucario's Aura Sphere, then Sheild Cancel the Aura Sphere, Jump Cancel the sheild, and Jump Cancel With Double Team, the Double team Looks and Sounds sounds different, and the hit box and counter window donsn't seem to match the animation. He also cant be grabbed at the precise moment of activation of counter. It can also be down without charging aura Spheres but its useful when done during because if do it right you go Charging aura sphere right into double team without leaving the ground. My only question is WHY does it look different? TheLegendTamer 17:54, 8 October 2008
Information from Extension:WikiSEO