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Piranha Plant (SSBU)/Neutral attack: Difference between revisions

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==Overview==
==Overview==
Piranha Plant's neutral attack consists of a jab with its leaf, then a leaf swipe, and either a headbutt or series of bites to finish off. The first hit comes out very fast at frame 2, making it effective for grounded combo breaking, quick punishes or out-framing many moves. The headbutt is useful for starting tech chases due to the [[Sakurai Angle]] and low endlag, while the bite attack is excellent for racking damage, typically dealing ~20% combined with the first 2 hits and held long enough just before it ends.
Piranha Plant's neutral attack consists of a jab with its leaf, then a leaf swipe, and either a headbutt or series of bites to finish off. The first hit comes out very fast at frame 2, making it effective for grounded combo breaking, quick punishes or out-framing many moves. The headbutt is useful for starting tech chases due to the [[Sakurai Angle]] and low endlag, while the bite attack is excellent for racking damage, typically dealing ~20% combined with the first 2 hits and held long enough just before it ends.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Hit !! [[Hitbox]] IDs !! Starts at (within hit) !! Lasts for !! [[Lag|Endlag]]
! Hit !! [[Hitbox]] IDs !! Starts at (within hit) !! Lasts for !! [[FAF]]
|-
|-
| 1 || 0-2 || 2 || 2 || 20
| 1 || 0-3 || 2 || 2 || 20
|-
|-
| 2 || 0-2 || 2 || 2 || 21
| 2 || 0-3 || 2 || 2 || 21
|-
|-
| 3 || 0-2 || 7 || 2 || 26
| 3 || 0-2 || 7 || 2 || 26
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| Finisher  || 0 || 6 || 2 || 40
| Finisher  || 0 || 6 || 2 || 40
|}
|}
{{MvSubNavPiranhaPlant|g=SSBU}}
[[Category:Piranha Plant (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 22:24, July 6, 2020

OverviewEdit

Piranha Plant's neutral attack consists of a jab with its leaf, then a leaf swipe, and either a headbutt or series of bites to finish off. The first hit comes out very fast at frame 2, making it effective for grounded combo breaking, quick punishes or out-framing many moves. The headbutt is useful for starting tech chases due to the Sakurai Angle and low endlag, while the bite attack is excellent for racking damage, typically dealing ~20% combined with the first 2 hits and held long enough just before it ends.

For the technical data of each individual hit, see:

Frame DataEdit

All data is measured in Frames.

Hit Hitbox IDs Starts at (within hit) Lasts for FAF
1 0-3 2 2 20
2 0-3 2 2 21
3 0-2 7 2 26
Finisher 0 6 2 40