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==Overview== | ==Overview== | ||
Piranha Plant's neutral attack consists of a jab with its leaf, then a leaf swipe, and either a headbutt or series of bites to finish off. The first hit comes out very fast at frame 2, making it effective for grounded combo breaking, quick punishes or out-framing many moves. The headbutt is useful for starting tech chases due to the [[Sakurai Angle]] and low endlag, while the bite attack is excellent for racking damage, typically dealing ~20% combined with the first 2 hits and held long enough just before it ends. | Piranha Plant's neutral attack consists of a jab with its leaf, then a leaf swipe, and either a headbutt or series of bites to finish off. The first hit comes out very fast at frame 2, making it effective for grounded combo breaking, quick punishes or out-framing many moves. The headbutt is useful for starting tech chases due to the [[Sakurai Angle]] and low endlag, while the bite attack is excellent for racking damage, typically dealing ~20% combined with the first 2 hits and held long enough just before it ends. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Hit !! [[Hitbox]] IDs !! Starts at (within hit) !! Lasts for !! [[ | ! Hit !! [[Hitbox]] IDs !! Starts at (within hit) !! Lasts for !! [[FAF]] | ||
|- | |- | ||
| 1 || 0- | | 1 || 0-3 || 2 || 2 || 20 | ||
|- | |- | ||
| 2 || 0- | | 2 || 0-3 || 2 || 2 || 21 | ||
|- | |- | ||
| 3 || 0-2 || 7 || 2 || 26 | | 3 || 0-2 || 7 || 2 || 26 | ||
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| Finisher || 0 || 6 || 2 || 40 | | Finisher || 0 || 6 || 2 || 40 | ||
|} | |} | ||
{{MvSubNavPiranhaPlant|g=SSBU}} | |||
[[Category:Piranha Plant (SSBU)]] | |||
[[Category:Neutral attacks (SSBU)]] |
Latest revision as of 22:24, July 6, 2020
OverviewEdit
Piranha Plant's neutral attack consists of a jab with its leaf, then a leaf swipe, and either a headbutt or series of bites to finish off. The first hit comes out very fast at frame 2, making it effective for grounded combo breaking, quick punishes or out-framing many moves. The headbutt is useful for starting tech chases due to the Sakurai Angle and low endlag, while the bite attack is excellent for racking damage, typically dealing ~20% combined with the first 2 hits and held long enough just before it ends.
For the technical data of each individual hit, see:
Frame DataEdit
All data is measured in Frames.
Hit | Hitbox IDs | Starts at (within hit) | Lasts for | FAF |
---|---|---|---|---|
1 | 0-3 | 2 | 2 | 20 |
2 | 0-3 | 2 | 2 | 21 |
3 | 0-2 | 7 | 2 | 26 |
Finisher | 0 | 6 | 2 | 40 |
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