Super Smash Bros. 4

Ness (SSB4)/Neutral attack/Hit 1: Difference between revisions

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==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Hitboxes
|3-4
|-
!Earliest continuable frame
|6
|-
!Interruptible
|20
|-
!Animation length
|27
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavNess|g=SSB4}}
{{MvSubNavNess|g=SSB4}}
[[Category:Ness (SSB4)]]
[[Category:Ness (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 02:47, April 13, 2022

Hitbox visualization showing Ness's jab 1.
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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0   8 50 0 3.0 16 2.6 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 2% 0   8 50 0 2.0 16 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Hitboxes 3-4
Earliest continuable frame 6
Interruptible 20
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible