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Luigi (SSB4)/Neutral special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Fireball}}
{{competitive expertise}}
{{competitive expertise}}
==Update history==
{{GameIcon|ssb4}} [[1.0.6]]
*{{nerf|Fireball deals 1% less damage (6% → 5%) and has less hitlag (1x → 0.5x) from frames 46-66 of its duration.}}
{{GameIcon|ssb4}} [[1.1.0]]
*{{nerf|Fireball has more ending lag (FAF 41 → 44).}}
==Hitboxes==
==Hitboxes==
 
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 24: Line 33:
|slvl=S
|slvl=S
|direct=f
|direct=f
|absorbable=1
|reflectable=1
}}
}}
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 47: Line 58:
|slvl=S
|slvl=S
|direct=f
|direct=f
|absorbable=1
|reflectable=1
}}
}}
|}
|}


==Timing==
{|class="wikitable"
!Clean hit
|17-45
|-
!Late hit
|46-66
|-
!Interruptible
|44
|-
!Animation length
|46
|}
{{FrameStripStart}}
|Fireball {{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Hitbox|c=29|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=21|s=HitboxChangeE}}
|-
|Lag {{FrameStrip|t=Lag|c=43}}{{FrameStrip|t=Interruptible|c=3}}{{FrameStrip|t=Blank|c=20}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


{{MvSubNavLuigi|g=SSB4}}
{{MvSubNavLuigi|g=SSB4}}
[[Category:Luigi (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]

Latest revision as of 22:10, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Fireball.
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Update historyEdit

  1.0.6

  •   Fireball deals 1% less damage (6% → 5%) and has less hitlag (1x → 0.5x) from frames 46-66 of its duration.

  1.1.0

  •   Fireball has more ending lag (FAF 41 → 44).

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 6% 0   Standard 7 25 0 2.4 0 0.0 0.0 0.0 1.0x 1.0x 0%               Burn   63              
Late hit
0 0 0 5% 0   Standard 7 25 0 2.4 0 0.0 0.0 0.0 1.0x 0.5x 0%               Burn   63              

TimingEdit

Clean hit 17-45
Late hit 46-66
Interruptible 44
Animation length 46
Fireball                                                                                                                                     
Lag                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible