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Sheik (SSBM)/Up smash: Difference between revisions

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==Overview==
==Overview==
[[File:Sheik Up Smash Hitbox Melee.gif|thumb|Hitbox of Sheik's up smash.]]
[[File:Sheik Up Smash Hitbox Melee.gif|thumb|Hitbox of Sheik's up smash.]]
Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when [[sweetspot]]ted, being among the most powerful in the game, but otherwise does moderate knockback when [[sourspot]]ted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise [[combo]] ability and accuracy to lead into it. In the [[NTSC]] version of ''Melee'', it can be a reliable KO move after a {{mvsub|Sheik|SSBM|down throw}} [[chaingrab]] or a down throw on its own.
Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when [[sweetspot]]ted, being among the most powerful in the game (being the second strongest up smash, only exceeded by {{mvsub|Pikachu|SSBM|up smash|alt=Pikachu's}}), but otherwise does moderate knockback when [[sourspot]]ted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise [[combo]] ability and accuracy to lead into it. In the [[NTSC]] version of ''Melee'', it can be a reliable KO move after a {{mvsub|Sheik|SSBM|down throw}} [[chaingrab]] or a down throw on its own.


{{competitive expertise}}
==Hitboxes==
{{technical data}}
===NTSC===
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|19}}
{{MeleeHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBM|17}}
|sd=+4
|angle=90
|bk=50
|ks=105
|fkv=0
|r=900
|bn=42
|xpos=700
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{MeleeHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBM|17}}
|sd=+4
|angle=90
|bk=50
|ks=105
|fkv=0
|r=900
|bn=22
|xpos=700
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{HitboxTableTitle|Hit 2|19}}
{{MeleeHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBM|13}}
|angle=88
|bk=38
|ks=100
|fkv=0
|r=800
|bn=42
|effect=Slash
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBM|13}}
|angle=88
|bk=38
|ks=100
|fkv=0
|r=800
|bn=22
|effect=Slash
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=2
|damage={{ChargedSmashDmgSSBM|13}}
|angle=78
|bk=38
|ks=100
|fkv=0
|r=1000
|bn=42
|xpos=750
|effect=Slash
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=3
|damage={{ChargedSmashDmgSSBM|13}}
|angle=78
|bk=38
|ks=100
|fkv=0
|r=1000
|bn=22
|xpos=750
|effect=Slash
|slvl=L
|sfx=Punch
}}
|}
===PAL===
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|19}}
{{MeleeHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBM|16}}
|damagebg=nerf
|sd=+4
|angle=90
|bk=50
|ks=102
|ksbg=nerf
|fkv=0
|r=900
|bn=42
|xpos=700
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{MeleeHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBM|16}}
|damagebg=nerf
|sd=+4
|angle=90
|bk=50
|ks=102
|ksbg=nerf
|fkv=0
|r=900
|bn=22
|xpos=700
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{HitboxTableTitle|Hit 2|19}}
{{MeleeHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBM|13}}
|angle=88
|bk=38
|ks=100
|fkv=0
|r=800
|bn=42
|effect=Slash
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBM|13}}
|angle=88
|bk=38
|ks=100
|fkv=0
|r=800
|bn=22
|effect=Slash
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=2
|damage={{ChargedSmashDmgSSBM|13}}
|angle=78
|bk=38
|ks=100
|fkv=0
|r=1000
|bn=42
|xpos=750
|effect=Slash
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=3
|damage={{ChargedSmashDmgSSBM|13}}
|angle=78
|bk=38
|ks=100
|fkv=0
|r=1000
|bn=22
|xpos=750
|effect=Slash
|slvl=L
|sfx=Punch
}}
|}
====Summary====
*{{nerf|Hit 1 damage decreased by 1.}}
*{{nerf|Hit 1 knockback scaling decreased by 3.}}


===Attack data===
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
|-
!Charge interval
!Charges between
|10
|10-11
|-
|-
!Clean hit
!Head and lower arms intangible
|12-16
|-
!Hit 1
|12
|12
|-
|-
!Late hit
!Hit 2
|14-16
|14-16
|-
|-
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!Animation length
!Animation length
|47
|47
|}
{{FrameStripStart}}
|Hitboxes {{FrameStrip|t=Lag|c=10|e=LagChargeS}}{{FrameStrip|t=LagChargeE|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=8}}
|-
|-
!Head and forearms intangible
|Head and lower arms {{FrameStrip|t=Vulnerable|c=11}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=31}}
|12-16
{{FrameStripEnd}}
|}
 
{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}}


{{MvSubNavSheik|g=SSBM}}
{{MvSubNavSheik|g=SSBM}}


[[Category:Sheik (SSBM)]]
[[Category:Sheik (SSBM)]]
[[Category:Up smashes]]
[[Category:Up smashes (SSBM)]]

Latest revision as of 18:17, February 21, 2017

OverviewEdit

 
Hitbox of Sheik's up smash.

Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when sweetspotted, being among the most powerful in the game (being the second strongest up smash, only exceeded by Pikachu's), but otherwise does moderate knockback when sourspotted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise combo ability and accuracy to lead into it. In the NTSC version of Melee, it can be a reliable KO move after a down throw chaingrab or a down throw on its own.

HitboxesEdit

NTSCEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 17% +4   50 105 0 3.5154 42 2.7342 0.0 0.0             Slash
1 0 17% +4   50 105 0 3.5154 22 2.7342 0.0 0.0             Slash
Hit 2
0 0 13% 0   38 100 0 3.1248 42 0.0 0.0 0.0             Punch
1 0 13% 0   38 100 0 3.1248 22 0.0 0.0 0.0             Punch
2 0 13% 0   38 100 0 3.906 42 2.9295 0.0 0.0             Punch
3 0 13% 0   38 100 0 3.906 22 2.9295 0.0 0.0             Punch

PALEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 16% +4   50 102 0 3.5154 42 2.7342 0.0 0.0             Slash
1 0 16% +4   50 102 0 3.5154 22 2.7342 0.0 0.0             Slash
Hit 2
0 0 13% 0   38 100 0 3.1248 42 0.0 0.0 0.0             Punch
1 0 13% 0   38 100 0 3.1248 22 0.0 0.0 0.0             Punch
2 0 13% 0   38 100 0 3.906 42 2.9295 0.0 0.0             Punch
3 0 13% 0   38 100 0 3.906 22 2.9295 0.0 0.0             Punch

SummaryEdit

  •   Hit 1 damage decreased by 1.
  •   Hit 1 knockback scaling decreased by 3.

TimingEdit

Charges between 10-11
Head and lower arms intangible 12-16
Hit 1 12
Hit 2 14-16
Interruptible 40
Animation length 47
Hitboxes                                                                                               
Head and lower arms                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible