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Captain Falcon (SSBM)/Down throw: Difference between revisions

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{{ArticleIcons|ssbm|y}}
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==Overview==
==Overview==
{{competitive expertise}}
Falcon slams the opponent against the ground. Easily one of the best throws in Melee due to its incredible combo potential against many characters, such as:
-Tech-chasing against Fastfallers and Midfallers
-Direct combos into his neutral air, up air, and Knee
-Placing opponents far offstage at a low-angle, which can lead to some lethal edgeguards
Mixed up with his up-throw, this move serves as one of Falcon's core punish game tools and is useful against EVERY character in the game, at least at certain percents.
==Throw data==
==Throw data==
{{MeleeThrowTableHeader}}
{{MeleeThrowTableHeader}}
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The speed of this throw depends on the opponent's [[weight]].
The speed of this throw depends on the opponent's [[weight]].
{|class="wikitable"
{|class="wikitable"
!colspan="2"| Baseline
|-
!Invincibility
!Invincibility
|1-8
|1-8
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{{FrameStripStart}}
{{FrameStripStart}}
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=19|e=LagThrowS}}{{FrameStrip|t=Lag|c=20|s=LagThrowE}}
|rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=10|e=LagThrowS}}{{FrameStrip|t=Lag|c=12|s=LagThrowE}}{{FrameStrip|t=Blank|c=25}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=14}}{{FrameStrip|t=Blank|c=25}}
|-
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=19|e=LagThrowS}}{{FrameStrip|t=Lag|c=20|s=LagThrowE}}{{FrameStrip|t=Blank|c=8}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=31}}{{FrameStrip|t=Blank|c=8}}
|-
|rowspan=2|'''Max (Bowser, PAL)''' {{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=24|s=LagThrowE}}
|-
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=31}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=39}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}}
{{MvSubNavCaptainFalcon|g=SSBM}}
{{MvSubNavCaptainFalcon|g=SSBM}}
[[Category:Captain Falcon (SSBM)]]
[[Category:Captain Falcon (SSBM)]]
[[Category:Down throws (SSBM)]]
[[Category:Down throws (SSBM)]]

Latest revision as of 13:27, February 6, 2022

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Falcon slams the opponent against the ground. Easily one of the best throws in Melee due to its incredible combo potential against many characters, such as:

-Tech-chasing against Fastfallers and Midfallers

-Direct combos into his neutral air, up air, and Knee

-Placing opponents far offstage at a low-angle, which can lead to some lethal edgeguards

Mixed up with his up-throw, this move serves as one of Falcon's core punish game tools and is useful against EVERY character in the game, at least at certain percents.

Throw dataEdit

Damage Angle BK KS FKV Effect
Throw 7%   75 34 0  
Release 3%   60 100 0  

TimingEdit

The speed of this throw depends on the opponent's weight.

Baseline
Invincibility 1-8
Throw Release 20
Animation length 39
NTSC                                           
PAL                  
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 11 12 14 14.6 14.8 15 16 17 17.4 17.6 18 18.8 19.6 20 20.8 21.6 21.8 22 22.2 22.8 23.4 23.6
Animation length 21.45 23.4 27.3 28.47 28.86 29.25 31.2 33.15 33.93 34.32 35.1 36.66 38.22 39 40.56 42.12 42.51 42.9 43.29 44.46 45.63 46.02
Min (Pichu)                                                                                               
                                                                                             
Baseline                                                                                               
                                                                                             
Max (Bowser, PAL)                                                                                               
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point