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Robin (SSBU)/Down smash: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Robin's down smash with the Levin Sword. File:RobinDSmashBronzeSSBU.gif|thumb|450px|...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
*{{buff|Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.}}
==Hitboxes==
==Hitboxes==
===Levin Sword===
===Levin Sword===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 48: Line 52:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Sparks (earliest)|24}}
{{HitboxTableTitle|Sparks (earliest)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{ChargedSmashDmgSSBU|12.0}}
|angle=45
|angle=45
|af=3
|bk=50
|bk=50
|ks=100
|ks=100
Line 68: Line 73:
|clang=f
|clang=f
|rebound=f
|rebound=f
|a=f
|direct=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 73: Line 80:
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{ChargedSmashDmgSSBU|12.0}}
|angle=45
|angle=45
|af=4
|bk=50
|bk=50
|ks=100
|ks=100
Line 88: Line 96:
|clang=f
|clang=f
|rebound=f
|rebound=f
|a=f
|direct=f
}}
}}
{{HitboxTableTitle|Sparks (early)|24}}
{{HitboxTableTitle|Sparks (early)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{ChargedSmashDmgSSBU|12.0}}
|angle=45
|angle=45
|af=3
|bk=50
|bk=50
|ks=100
|ks=100
Line 109: Line 120:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 114: Line 126:
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{ChargedSmashDmgSSBU|12.0}}
|angle=45
|angle=45
|af=4
|bk=50
|bk=50
|ks=100
|ks=100
Line 129: Line 142:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
}}
}}
{{HitboxTableTitle|Sparks (mid)|24}}
{{HitboxTableTitle|Sparks (mid)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{ChargedSmashDmgSSBU|12.0}}
|angle=45
|angle=45
|af=3
|bk=50
|bk=50
|ks=100
|ks=100
Line 150: Line 165:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 155: Line 171:
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{ChargedSmashDmgSSBU|12.0}}
|angle=45
|angle=45
|af=4
|bk=50
|bk=50
|ks=100
|ks=100
Line 170: Line 187:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
}}
}}
{{HitboxTableTitle|Sparks (late)|24}}
{{HitboxTableTitle|Sparks (late)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|10.0}}
|damage={{ChargedSmashDmgSSBU|10.0}}
|angle=45
|angle=45
|af=3
|bk=50
|bk=50
|ks=100
|ks=100
Line 191: Line 210:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 196: Line 216:
|damage={{ChargedSmashDmgSSBU|10.0}}
|damage={{ChargedSmashDmgSSBU|10.0}}
|angle=45
|angle=45
|af=4
|bk=50
|bk=50
|ks=100
|ks=100
Line 211: Line 232:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
}}
}}
{{HitboxTableTitle|Sparks (latest)|24}}
{{HitboxTableTitle|Sparks (latest)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|10.0}}
|damage={{ChargedSmashDmgSSBU|10.0}}
|angle=45
|angle=45
|af=3
|bk=50
|bk=50
|ks=100
|ks=100
Line 232: Line 255:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 237: Line 261:
|damage={{ChargedSmashDmgSSBU|10.0}}
|damage={{ChargedSmashDmgSSBU|10.0}}
|angle=45
|angle=45
|af=4
|bk=50
|bk=50
|ks=100
|ks=100
Line 252: Line 277:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
}}
}}
|}
|}
===Bronze Sword===
===Bronze Sword===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage={{ChargedSmashDmgSSBU|8.0}}
|damage={{ChargedSmashDmgSSBU|8.0}}
|angle=28
|angle=28
|af=3
|bk=50
|bk=50
|ks=95
|ks=95
Line 278: Line 306:
|damage={{ChargedSmashDmgSSBU|8.0}}
|damage={{ChargedSmashDmgSSBU|8.0}}
|angle=28
|angle=28
|af=3
|bk=50
|bk=50
|ks=95
|ks=95
Line 293: Line 322:
}}
}}
|}
|}
==Timing==
==Timing==
===Levin Sword===
===Levin Sword===
If the Levin Sword runs out of durability after the attack, Robin throws it away on frame 37, using X and Y offsets [-2.5, 7] for its release point.
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
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!Sparks
!Sparks
|19, 20, 21-22, 23, 24-28
|19, 20, 21-22, 23, 24-28
|-
!Levin Sword disposal
|37
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=12|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeM|s=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=12|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeM|s=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=8|e=LagPropS}}{{FrameStrip|t=Lag|c=20|s=LagPropE}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Bronze Sword===
===Bronze Sword===
{|class="wikitable"
{|class="wikitable"
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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|prop=y|interruptible=y}}


{{MvSubNavRobin|g=SSBU}}
{{MvSubNavRobin|g=SSBU}}
[[Category:Robin (SSBU)]]
[[Category:Robin (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]

Latest revision as of 20:34, July 29, 2022

Hitbox visualization showing Robin's down smash with the Levin Sword.
Hitbox visualization showing Robin's down smash with the Bronze Sword.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  6.0.0

  •   Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.

HitboxesEdit

Levin SwordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0   Standard 50 95 0   4.5 top 0.0 13.0 to 2.0 5.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 15.0% 0   Standard 50 95 0   4.5 top 0.0 16.0 to 2.0 12.0 1.0× 1.0× 0%               Electric   All All            
Sparks (earliest)
2 0 0 12.0% 0   Forward 50 100 0   4.6 top 0.0 3.5 10.0 1.0× 1.0× 0%               Electric   All All            
3 0 0 12.0% 0   Backward 50 100 0   4.6 top 0.0 3.5 -2.0 1.0× 1.0× 0%               Electric   All All            
Sparks (early)
2 0 0 12.0% 0   Forward 50 100 0   4.6 top 0.0 3.5 14.5 to 10.0 1.0× 1.0× 0%               Electric   All All            
3 0 0 12.0% 0   Backward 50 100 0   4.6 top 0.0 3.5 -6.5 to -2.0 1.0× 1.0× 0%               Electric   All All            
Sparks (mid)
2 0 0 12.0% 0   Forward 50 100 0   4.6 top 0.0 3.5 19.0 to 10.0 1.0× 1.0× 0%               Electric   All All            
3 0 0 12.0% 0   Backward 50 100 0   4.6 top 0.0 3.5 -11.0 to -2.0 1.0× 1.0× 0%               Electric   All All            
Sparks (late)
2 0 0 10.0% 0   Forward 50 100 0   4.6 top 0.0 3.5 19.0 to 14.5 1.0× 1.0× 0%               Electric   All All            
3 0 0 10.0% 0   Backward 50 100 0   4.6 top 0.0 3.5 -11.0 to -6.5 1.0× 1.0× 0%               Electric   All All            
Sparks (latest)
2 0 0 10.0% 0   Forward 50 100 0   4.6 top 0.0 3.5 19.0 1.0× 1.0× 0%               Electric   All All            
3 0 0 10.0% 0   Backward 50 100 0   4.6 top 0.0 3.5 -11.0 1.0× 1.0× 0%               Electric   All All            

Bronze SwordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Forward 50 95 0   3.0 top 0.0 13.0 to 2.0 5.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Forward 50 95 0   3.0 top 0.0 16.0 to 2.0 10.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Levin SwordEdit

If the Levin Sword runs out of durability after the attack, Robin throws it away on frame 37, using X and Y offsets [-2.5, 7] for its release point.

Charges between 3-4
Clean hit 16-17
Sparks 19, 20, 21-22, 23, 24-28
Levin Sword disposal 37
Interruptible 57
Animation length 73
                                                                                                                                                 

Bronze SwordEdit

Charges between 3-4
Hitboxes 16-17
Interruptible 57
Animation length 73
                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible