Super Smash Bros. Ultimate

R.O.B. (SSBU)/Up aerial: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing R.O.B.'s up aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableHe...)
 
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:ROBUAirSSBU.gif|thumb|450px|Hitbox visualization showing R.O.B.'s up aerial.]]
[[File:ROBUAirSSBU.gif|thumb|350px|Hitbox visualization showing R.O.B.'s up aerial.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=47}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=29}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 19:54, July 23, 2022

Hitbox visualization showing R.O.B.'s up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-4
0 0 0 1.5% 0   Standard 70 20 0   7.5 top 0.0 12.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 1.5% 0   Standard 25 20 0   9.5 top 0.0 24.0 0.0 1.0× 1.0× 0%               Punch   All All            
Hit 5
0 0 0 4.0% 0   Standard 45 180 0   7.5 top 0.0 14.0 0.0 2.0× 1.0× 0%               Punch   All All            
1 0 0 4.0% 0   Standard 45 180 0   11.0 top 0.0 24.0 0.0 2.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Hits 1-4 7, 9, 13, 17
Hit 5 23-24
Ending autocancel 40-
Interruptible 52
Animation length 65
                                                                                                                                 
                                                                                                                                 

Landing lagEdit

Interruptible 14
Animation length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible