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Luigi (SSB4)/Neutral attack/Hit 3: Difference between revisions

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{{competitive expertise}}
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[[File:LuigiJab3.gif|thumb|Visualization of Luigi's 3rd jab]]
[[File:LuigiJab3.gif|thumb|270px|Hitbox visualization showing Luigi's third jab.]]
==Overview==
{{SSB4|Luigi}}'s third and final jab is a quick strike with his bottom. When coupled with his first two jabs, it's a very useful move to get opponents off of Luigi and do quick damage (10% total). However, it is unsafe on shield and has much higher endlag than the first two jabs (IASA 31), making it harder to use in neutral. It knocks opponents in a tech chase situation at low percentages and into a landing situation at higher percentages.
 
==Hitboxes==
==Hitboxes==
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!Interruptible
!Interruptible
|31
|31
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!Animation length
|35
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=5}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 22:56, April 12, 2022

Hitbox visualization showing Luigi's third jab.

OverviewEdit

Luigi's third and final jab is a quick strike with his bottom. When coupled with his first two jabs, it's a very useful move to get opponents off of Luigi and do quick damage (10% total). However, it is unsafe on shield and has much higher endlag than the first two jabs (IASA 31), making it harder to use in neutral. It knocks opponents in a tech chase situation at low percentages and into a landing situation at higher percentages.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0   65 80 0 4.5 12 -4.5 -1.0 1.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   65 80 0 4.5 12 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Hitboxes 6-7
Interruptible 31
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible