Super Scope: Difference between revisions
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[[Image:Ssbmitemssuperscope.jpg|thumb|500px|right|Super Scope.]] | [[Image:Ssbmitemssuperscope.jpg|thumb|500px|right|Super Scope.]] | ||
The '''Super Scope''' is a long-range weapon used exclusively in [[SSBM]]. It shoots yellow balls whose size depends on the length of charge. | The '''Super Scope''', or '''Nintendo Scope''' in Europe, is a long-range weapon used exclusively in [[SSBM]]. It shoots yellow balls whose size depends on the length of charge. | ||
*Shoots 16 bursts of 3 shots before you run out of ammo. Thats 48 small shots. | *Shoots 16 bursts of 3 shots before you run out of ammo. Thats 48 small shots. |
Revision as of 01:17, February 11, 2007
The Super Scope, or Nintendo Scope in Europe, is a long-range weapon used exclusively in SSBM. It shoots yellow balls whose size depends on the length of charge.
- Shoots 16 bursts of 3 shots before you run out of ammo. Thats 48 small shots.
- Small shots have almost no knockback, but stun opponents.
- Shoots 3 fully charged shots before it runs out of ammo.
- Fully charged shots have a lot of knockback.
- The small shots do between 0-1% damage.
- The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots.
- The shots can be absorbed in Ness's PSI Magnet.
- If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped.
- The shots can be reflected by Fox/Falco's shine, Zelda's reflector, Mario/Dr. Mario's cape, and Ness's bat. It can also be reflected by Mewtwo's confusion(forward+b), but dosnt hurt the opponent.
- The shots can be absorbed in Ness's PSI Magnet.
- The shots can bounce off of angled surfaces.