Pac-Man (SSB4)/Neutral attack: Difference between revisions

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(The other jab pages are coming real soon)
 
(I did my best to get accurate data, but I'm not perfect. May need somebody to clean this up a little)
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==Overview==
{{competitive expertise}}
{{competitive expertise}}
Pac-Man punches the opponent twice before finishing the attack with a backflip kick. The entire combo deals 9% damage. Like most other jabs, it is good for pushing the opponent away.
==Hitboxes==
{{technical data}}
{{technical data}}
==Overview==
All data assumes that every hit is executed and as soon as possible.
Pac-Man punches the opponent twice before finishing the attack with a backflip kick. The entire combo deals 9% damage. Like most other jabs, it is good for pushing the opponent away.
{|class="wikitable"
! Effect !! Damage !! Angle !! Weight based knockback !! Knockback scaling
|-
| Normal || 9% || {{AngleIcon|361|s=20}} || 45 || 106
|}
 
==Timing==
{|class="wikitable"
|-
!Hitboxes
|4-6, 17-19, 25-27
|-
!IASA
|56
|-
!Animation length
|72
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Revision as of 22:05, December 9, 2016

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Pac-Man punches the opponent twice before finishing the attack with a backflip kick. The entire combo deals 9% damage. Like most other jabs, it is good for pushing the opponent away.

Hitboxes

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

All data assumes that every hit is executed and as soon as possible.

Effect Damage Angle Weight based knockback Knockback scaling
Normal 9% Sakurai angle 45 106

Timing

Hitboxes 4-6, 17-19, 25-27
IASA 56
Animation length 72
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible