Spike: Difference between revisions

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A '''spike''' is an attack that sends the opponent downward. Most characters possess a spike attack (usually an aerial move), but some are stronger than others; Falco's down-air and Marth's down-air are known to be two of the most effective spikes, because they send the opponent down very quickly with high stun and without a chance to [[meteor cancel]].
A '''spike''' is an attack that sends the opponent downward. Most characters possess a spike attack (usually an aerial move), but some are stronger than others; [[Falco]] and [[Marth]]'s [[down aerial|down aerials]] are two of the most effective spikes, because they send the opponent down very quickly with high stun and without a chance to [[meteor cancel]].  Most other characters have spikes, of varying efficacy.


== See also ==
== See also ==

Revision as of 15:34, September 13, 2006

A spike is an attack that sends the opponent downward. Most characters possess a spike attack (usually an aerial move), but some are stronger than others; Falco and Marth's down aerials are two of the most effective spikes, because they send the opponent down very quickly with high stun and without a chance to meteor cancel. Most other characters have spikes, of varying efficacy.

See also

  • Meteor smash – a spike that can be recovered from through a meteor cancel.
  • Semi spike – a move that hits the opponent at a very low angle, minimizing recovery opportunities.
  • Shine spike – a Fox technique that utilizes the down-b reflector to spike an opponent.