List of updates (SSB4)/1.1.3 changelog: Difference between revisions
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(I love this patch to the point where even without about half the data, it is the best so far because primarily buffs and almost no nerfs. Source for data is Smashboards. (Now I know why people are surprised I'm 11)) |
(That was hard, and I even made the last point much easier. Not even close to done.) |
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*{{buff|Forward smash late hit knockback growth|66|67}} | *{{buff|Forward smash late hit knockback growth|66|67}} | ||
*{{buff|Up smash clean hit knockback growth|102|103}} | *{{buff|Up smash clean hit knockback growth|102|103}} | ||
*{{buff|Up smash mid hit knockback growth|96|97}} | |||
*{{buff|Up smash late hit knockback growth|50|51}} | |||
*{{buff|Down smash knockback growth|108|109}} | |||
*{{buff|Forward aerial knockback growth|145|148}} | |||
*{{change|Forward aerial hitlag modifier|1.0x|1.2x}} | |||
*{{buff|Back aerial clean hit knockback growth|102|104}} | |||
*{{buff|Back aerial late hit knockback growth|110|112}} | |||
*{{buff|Up throw knockback growth|63|74}} | |||
*{{buff|Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.}} | |||
=={{SSB4|Lucario}}== | =={{SSB4|Lucario}}== |
Revision as of 22:06, December 15, 2015
Bowser
- Up throw throwbox angle: 70° → 82°
- Up throw throwbox knockback growth: 80 → 155
- Up throw throwbox base knockback: 90 → 25
- Up throw looping hits damage: 1% → 0.5%
- Up throw looping hits hitstun: 1x → 0.5x
- Up throw final hit knockback growth: 100 → 200
- Up throw final hit base knockback: 0 → 80
- Apparent up throw ending frame: 68 → 61
Charizard
- Dash attack hitbox 0 angle: 70° → 50°
- Dash attack hitbox 1 angle: 80° → 60°
- Several minor tweaks made to up smash.
- Down smash hitbox 0/1 knockback growth: 76 → 79
- Down smash hitbox 2/3 knockback growth: 82 → 85
Ganondorf
- Down smash second hit angle: 130° → 50°
- Down smash facing restriction modified.
- Neutral aerial knockback flipped: second hit is now stronger than first.
- Down aerial hitbox moved up two units.
- Non-reversed Warlock Punch super armor lasts longer (frame 11-63 → 11-66).
- Reversed Warlock Punch now has super armor from frames 11 to 58. Reversed Warlock Blade has super armor from frames 11 to 54.
- A grab parameter increased for Flame Choke.
- Dark Dive multihits deal more damage (1% → 1.2%) and the throw does more damage (7% → 9%) and knockback growth (82 → 90).
Greninja
- Forward smash knockback growth: 99 → 101
- Up smash second hit sweetspot knockback growth: 103 → 104
- Down smash knockback growth: 90 → 92
- Shadow Sneak/Strike front hit knockback growth: 102 → 104
- Shadow Sneak/Strike back hit knockback growth: 101 → 103
- Shadow Dash knockback growth: 90 → 92
King Dedede
- Timing for Inhale and Taste Test modified.
- Facing restriction for Super Dedede Jump modified.
Kirby
- Forward smash clean hit knockback growth: 99 → 100
- Forward smash late hit knockback growth: 66 → 67
- Up smash clean hit knockback growth: 102 → 103
- Up smash mid hit knockback growth: 96 → 97
- Up smash late hit knockback growth: 50 → 51
- Down smash knockback growth: 108 → 109
- Forward aerial knockback growth: 145 → 148
- Forward aerial hitlag modifier: 1.0x → 1.2x
- Back aerial clean hit knockback growth: 102 → 104
- Back aerial late hit knockback growth: 110 → 112
- Up throw knockback growth: 63 → 74
- Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.
Lucario
- Aura Sphere (including custom variants) angle: 80° → 83°
- Aura Sphere (including custom variants) knockback growth: 100 → 93
- Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x
Mega Lucario
- Aura Sphere (including custom variants) knockback growth: 100 → 93
- Aura Sphere (including custom variants) base knockback: 10 → 12
- Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x
Mewtwo
- Forward smash sourspot damage: 15% → 16%
- Forward smash hitbox size: 2.0 → 3.0
- Forward air startup: 6 frames → 5
- Back air x-axis offset: 5.1 → 5.5
- Up air damage: 9% → 10%
- Down air hitbox duration: 2 frames → 4
- Down throw angle: 69 → 74
Robin
- Forward tilt's position changed, size increased: 4.0 → 5.0
- Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0
- Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5
- Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5
- Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70
- Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames
- Down air (Levin) late hit damage increased: 5% → 8%