List of updates (SSB4)/1.1.3 changelog: Difference between revisions
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m (→{{SSB4|Robin}}) |
(YEAAAAAAAAHHH!!! I legit wonder what OT will think when he sees this. The possibility of Dark Dive being a functional move is awesome!) |
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*{{buff|Down smash hitbox 0/1 knockback growth|76|79}} | *{{buff|Down smash hitbox 0/1 knockback growth|76|79}} | ||
*{{buff|Down smash hitbox 2/3 knockback growth|82|85}} | *{{buff|Down smash hitbox 2/3 knockback growth|82|85}} | ||
=={{SSB4|Ganondorf}}== | |||
*{{change|Down smash second hit angle|130°|50°}} | |||
*{{change|Neutral aerial knockback flipped: second hit is now stronger than first.}} | |||
*{{change|Down aerial hitbox moved up two units.}} | |||
*{{buff|Non-reversed Warlock Punch super armor lasts longer (frame 11-63 → 11-66).}} | |||
*{{buff|Reversed Warlock Punch now has super armor from frames 11 to 58. Revered Warlock Blade has super armor from frames 11 to 54.}} | |||
*{{buff|Dark Dive multihits deal more damage (1% → 1.2%) and the throw does more damage (7% → 9%) and knockback growth (82 → 90).}} | |||
=={{SSB4|Lucario}}== | =={{SSB4|Lucario}}== |
Revision as of 17:19, December 15, 2015
Bowser
- Up throw throwbox angle: 70° → 82°
- Up throw throwbox knockback growth: 80 → 155
- Up throw throwbox base knockback: 90 → 25
- Up throw looping hits damage: 1% → 0.5%
- Up throw looping hits hitstun: 1x → 0.5x
- Up throw final hit knockback growth: 100 → 200
- Up throw final hit base knockback: 0 → 80
Charizard
- Dash attack hitbox 0 angle: 70° → 50°
- Dash attack hitbox 1 angle: 80° → 60°
- Several minor tweaks made to up smash.
- Down smash hitbox 0/1 knockback growth: 76 → 79
- Down smash hitbox 2/3 knockback growth: 82 → 85
Ganondorf
- Down smash second hit angle: 130° → 50°
- Neutral aerial knockback flipped: second hit is now stronger than first.
- Down aerial hitbox moved up two units.
- Non-reversed Warlock Punch super armor lasts longer (frame 11-63 → 11-66).
- Reversed Warlock Punch now has super armor from frames 11 to 58. Revered Warlock Blade has super armor from frames 11 to 54.
- Dark Dive multihits deal more damage (1% → 1.2%) and the throw does more damage (7% → 9%) and knockback growth (82 → 90).
Lucario
- Aura Sphere (including custom variants) angle: 80° → 83°
- Aura Sphere (including custom variants) knockback growth: 100 → 93
- Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x
Mega Lucario
- Aura Sphere (including custom variants) knockback growth: 100 → 93
- Aura Sphere (including custom variants) base knockback: 10 → 12
- Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x
Mewtwo
- Forward smash sourspot damage: 15% → 16%
- Forward smash hitbox size: 2.0 → 3.0
- Forward air startup: 6 frames → 5
- Back air x-axis offset: 5.1 → 5.5
- Up air damage: 9% → 10%
- Down air hitbox duration: 2 frames → 4
- Down throw angle: 69 → 74
Robin
- Forward tilt's position changed, size increased: 4.0 → 5.0
- Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0
- Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5
- Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5
- Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70
- Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames
- Down air (Levin) late hit damage increased: 5% → 8%