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List of updates (SSB4)/1.0.8 changelog: Difference between revisions

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(A couple things)
(Two characters with significant buffs)
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{{recent release}}
{{recent release}}
This is the list of known changes in version 1.0.8 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.
This is the list of known changes in version 1.0.8 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.
=={{SSB4|Charizard}}==
*{{buff|Up throw knockback increased significantly.}}
*{{buff|Down throw knockback reduced significantly, making it ideal for combos.}}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
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=={{SSB4|Mii Swordfighter}}==
=={{SSB4|Mii Swordfighter}}==
*{{buff|Back air damage|12%|14%}}
*{{buff|Back air damage|12%|14%}}
=={{SSB4|Meta Knight}}==
*{{buff|Jab damage|1%|1.2%}}
*{{buff|Jab endlag reduced by approximately twelve frames.}}
*{{change|Forward tilt final hit angle|65°|~40°}}
*{{buff|Forward tilt final hit damage|3%|4%}}
*{{buff|Forward tilt endlag reduced by approximately ten frames.}}
*{{buff|Neutral air landing lag reduced.}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==

Revision as of 11:03, June 15, 2015

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.

This is the list of known changes in version 1.0.8 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Charizard

  • Buff Up throw knockback increased significantly.
  • Buff Down throw knockback reduced significantly, making it ideal for combos.

Diddy Kong

  • Change Down throw damage: 6% → 7%

Falco

  • Nerf Up air damage: 11% → 10%
  • Nerf Neutral air (hit 2) damage: 3% → 2%

Greninja

  • Buff Forward tilt damage: 6.5% → 7.3%
  • Buff Forward tilt endlag reduced by about ten frames.

Ike

  • Buff Jab transitions into second hit faster.
  • Buff Forward tilt has reduced start-up (15 -> 12).
  • Nerf Forward tilt deals less damage (14% -> 12%).
  • Buff Dash attack startup reduced.
  • Buff Dash attack has less start-up and deals more damage (Sweet spot: 10%->14%. Sour spot: 7%->11% and 5%->9%).
  • Buff Neutral air has less landing lag.
  • Buff Forward air has better hitbox placements (Hits better above and below him).
  • Buff Quick Draw startup reduced.

Kirby

  • Nerf Upward angled forward smash sourspot deals 1% less damage and K.O.s 11% later.

Mii Swordfighter

  • Buff Back air damage: 12% → 14%

Meta Knight

  • Buff Jab damage: 1% → 1.2%
  • Buff Jab endlag reduced by approximately twelve frames.
  • Change Forward tilt final hit angle: 65° → ~40°
  • Buff Forward tilt final hit damage: 3% → 4%
  • Buff Forward tilt endlag reduced by approximately ten frames.
  • Buff Neutral air landing lag reduced.

Palutena

  • Buff Up tilt loop hits link better into themselves and do approximately 0.17% more damage each.

Villager

  • Buff Down throw damage: 4.5% → 6%
  • Nerf Consecutive uses of Balloon Trip (move) now result in less distance.

Zelda

  • Buff Up Smash knockback increased.
  • Change Sweetspot and sourspot on neutral air switched.

References

SmashBoards thread