List of updates (SSB4)/1.0.8 changelog: Difference between revisions
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This is the list of known changes in version 1.0.8 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages. | This is the list of known changes in version 1.0.8 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages. | ||
=={{SSB4|Charizard}}== | |||
*{{buff|Up throw knockback increased significantly.}} | |||
*{{buff|Down throw knockback reduced significantly, making it ideal for combos.}} | |||
=={{SSB4|Diddy Kong}}== | =={{SSB4|Diddy Kong}}== | ||
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=={{SSB4|Mii Swordfighter}}== | =={{SSB4|Mii Swordfighter}}== | ||
*{{buff|Back air damage|12%|14%}} | *{{buff|Back air damage|12%|14%}} | ||
=={{SSB4|Meta Knight}}== | |||
*{{buff|Jab damage|1%|1.2%}} | |||
*{{buff|Jab endlag reduced by approximately twelve frames.}} | |||
*{{change|Forward tilt final hit angle|65°|~40°}} | |||
*{{buff|Forward tilt final hit damage|3%|4%}} | |||
*{{buff|Forward tilt endlag reduced by approximately ten frames.}} | |||
*{{buff|Neutral air landing lag reduced.}} | |||
=={{SSB4|Palutena}}== | =={{SSB4|Palutena}}== |
Revision as of 11:03, June 15, 2015
This is the list of known changes in version 1.0.8 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Charizard
- Up throw knockback increased significantly.
- Down throw knockback reduced significantly, making it ideal for combos.
Diddy Kong
- Down throw damage: 6% → 7%
Falco
- Up air damage: 11% → 10%
- Neutral air (hit 2) damage: 3% → 2%
Greninja
- Forward tilt damage: 6.5% → 7.3%
- Forward tilt endlag reduced by about ten frames.
Ike
- Jab transitions into second hit faster.
- Forward tilt has reduced start-up (15 -> 12).
- Forward tilt deals less damage (14% -> 12%).
- Dash attack startup reduced.
- Dash attack has less start-up and deals more damage (Sweet spot: 10%->14%. Sour spot: 7%->11% and 5%->9%).
- Neutral air has less landing lag.
- Forward air has better hitbox placements (Hits better above and below him).
- Quick Draw startup reduced.
Kirby
- Upward angled forward smash sourspot deals 1% less damage and K.O.s 11% later.
Mii Swordfighter
- Back air damage: 12% → 14%
Meta Knight
- Jab damage: 1% → 1.2%
- Jab endlag reduced by approximately twelve frames.
- Forward tilt final hit angle: 65° → ~40°
- Forward tilt final hit damage: 3% → 4%
- Forward tilt endlag reduced by approximately ten frames.
- Neutral air landing lag reduced.
Palutena
- Up tilt loop hits link better into themselves and do approximately 0.17% more damage each.
Villager
- Down throw damage: 4.5% → 6%
- Consecutive uses of Balloon Trip (move) now result in less distance.
Zelda
- Up Smash knockback increased.
- Sweetspot and sourspot on neutral air switched.