List of updates (SSB4)/1.0.8 changelog: Difference between revisions
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=={{SSB4|Villager}}== | =={{SSB4|Villager}}== | ||
*{{buff|Down throw damage|4.5%|6%}} | *{{buff|Down throw damage|4.5%|6%}} | ||
*{{nerf|Consecutive uses of [[Balloon Trip]] now result in less difference.}} | |||
=={{SSB4|Zelda}}== | |||
*{{buff|Up Smash knockback increased.}} | |||
*{{change|Sweetspot and sourspot on neutral air switched.}} | |||
==References== | ==References== |
Revision as of 10:50, June 15, 2015
This is the list of known changes in version 1.0.8 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Diddy Kong
- Down throw damage: 6% → 7%
Falco
- Up air damage: 11% → 10%
- Neutral air (hit 2) damage: 3% → 2%
Greninja
- Forward tilt damage: 6.5% → 7%
Ike
- Jab transitions into second hit faster.
- Forward tilt has reduced start-up (15 -> 12).
- Forward tilt deals less damage (14% -> 12%).
- Dash attack startup reduced.
- Dash attack has less start-up and deals more damage (Sweet spot: 10%->14%. Sour spot: 7%->11% and 5%->9%).
- Neutral air has less landing lag.
- Forward air has better hitbox placements (Hits better above and below him).
- Quick Draw startup reduced.
Kirby
- Upward angled forward smash sourspot deals 1% less damage and K.O.s 11% later.
Palutena
- Up tilt hits link better into itself and does 1% more damage.
Villager
- Down throw damage: 4.5% → 6%
- Consecutive uses of Balloon Trip now result in less difference.
Zelda
- Up Smash knockback increased.
- Sweetspot and sourspot on neutral air switched.