Debug menu (SSBM)/DEVELOP mode: Difference between revisions
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=Stages= | =Stages= | ||
==Fountain of Dreams== | ==Fountain of Dreams== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
DREAM-NRML-SSBM.png|Fountain of Dreams | DREAM-NRML-SSBM.png|Fountain of Dreams | ||
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==Pokémon Stadium== | ==Pokémon Stadium== | ||
===Normal Stage=== | ===Normal Stage=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
PSTAD-NRML1-SSBM.png|Pokémon Stadium | PSTAD-NRML1-SSBM.png|Pokémon Stadium | ||
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===Grass Stage=== | ===Grass Stage=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
PSTAD-NRML2-SSBM.png|Pokémon Stadium | PSTAD-NRML2-SSBM.png|Pokémon Stadium | ||
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===Fire Stage=== | ===Fire Stage=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
PSTAD-NRML3-SSBM.png|Pokémon Stadium | PSTAD-NRML3-SSBM.png|Pokémon Stadium | ||
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===Water Stage=== | ===Water Stage=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
PSTAD-NRML4-SSBM.png|Pokémon Stadium | PSTAD-NRML4-SSBM.png|Pokémon Stadium | ||
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===Rock Stage=== | ===Rock Stage=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
PSTAD-NRML5-SSBM.png|Pokémon Stadium | PSTAD-NRML5-SSBM.png|Pokémon Stadium | ||
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==Princess Peach's Castle== | ==Princess Peach's Castle== | ||
===Normal=== | ===Normal=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
CASTL-NRML1-SSBM.jpg|Princess Peach's Castle | CASTL-NRML1-SSBM.jpg|Princess Peach's Castle | ||
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===Green=== | ===Green=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
CASTL-NRML2-SSBM.jpg|Princess Peach's Castle | CASTL-NRML2-SSBM.jpg|Princess Peach's Castle | ||
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===Red=== | ===Red=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
CASTL-NRML3-SSBM.jpg|Princess Peach's Castle | CASTL-NRML3-SSBM.jpg|Princess Peach's Castle | ||
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===Blue=== | ===Blue=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
CASTL-NRML4-SSBM.jpg|Princess Peach's Castle | CASTL-NRML4-SSBM.jpg|Princess Peach's Castle | ||
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==Kongo Jungle== | ==Kongo Jungle== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
KONGO-NRML-SSBM.jpg|Kongo Jungle | KONGO-NRML-SSBM.jpg|Kongo Jungle | ||
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==Brinstar== | ==Brinstar== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
ZEBES-NRML-SSBM.jpg|Brinstar | ZEBES-NRML-SSBM.jpg|Brinstar | ||
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==Corneria== | ==Corneria== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
STRFX-NRML-SSBM.jpg|Corneria | STRFX-NRML-SSBM.jpg|Corneria | ||
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==Yoshi's Story== | ==Yoshi's Story== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
STORY-NRML-SSBM.jpg|Yoshi's Story | STORY-NRML-SSBM.jpg|Yoshi's Story | ||
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==Onett== | ==Onett== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
ONETT-NRML-SSMB.jpg|Onett | ONETT-NRML-SSMB.jpg|Onett | ||
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==Mute City== | ==Mute City== | ||
===Platform=== | ===Platform=== | ||
Opening Text | |||
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===Landing 1=== | ===Landing 1=== | ||
Opening Text | |||
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===Landing 2=== | ===Landing 2=== | ||
Opening Text | |||
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===Landing 3=== | ===Landing 3=== | ||
Opening Text | |||
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===Landing 4=== | ===Landing 4=== | ||
Opening Text | |||
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===Landing 5=== | ===Landing 5=== | ||
Opening Text | |||
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===Landing 6=== | ===Landing 6=== | ||
Opening Text | |||
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==Rainbow Cruise== | ==Rainbow Cruise== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
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==Jungle Japes== | ==Jungle Japes== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
JAPES-NRML-SSBM.png|Jungle Japes | JAPES-NRML-SSBM.png|Jungle Japes | ||
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==Great Bay== | ==Great Bay== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
GTBAY-NRML-SSBM.jpg|Great Bay | GTBAY-NRML-SSBM.jpg|Great Bay | ||
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==Temple== | ==Temple== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
TEMPL-NRML-SSBM.jpg|Temple | TEMPL-NRML-SSBM.jpg|Temple | ||
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==Brinstar Depths== | ==Brinstar Depths== | ||
===Angle 1=== | ===Angle 1=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
DEPTH-NRML1-SSBM.jpg|Brinstar Depths | DEPTH-NRML1-SSBM.jpg|Brinstar Depths | ||
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===Angle 2=== | ===Angle 2=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
DEPTH-NRML2-SSBM.jpg|Brinstar Depths | DEPTH-NRML2-SSBM.jpg|Brinstar Depths | ||
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===Angle 3=== | ===Angle 3=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
DEPTH-NRML3-SSBM.jpg|Brinstar Depths | DEPTH-NRML3-SSBM.jpg|Brinstar Depths | ||
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===Angle 4=== | ===Angle 4=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
DEPTH-NRML4-SSBM.jpg|Brinstar Depths | DEPTH-NRML4-SSBM.jpg|Brinstar Depths | ||
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===Angle 5=== | ===Angle 5=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
DEPTH-NRML5-SSBM.jpg|Brinstar Depths | DEPTH-NRML5-SSBM.jpg|Brinstar Depths | ||
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===Angle 6=== | ===Angle 6=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
DEPTH-NRML6-SSBM.jpg|Brinstar Depths | DEPTH-NRML6-SSBM.jpg|Brinstar Depths | ||
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===Angle 7=== | ===Angle 7=== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
DEPTH-NRML7-SSBM.jpg|Brinstar Depths | DEPTH-NRML7-SSBM.jpg|Brinstar Depths | ||
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==Yoshi's Island== | ==Yoshi's Island== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
YOSHI-NRML-SSBM.jpg|Yoshi's Island | YOSHI-NRML-SSBM.jpg|Yoshi's Island | ||
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==Green Greens== | ==Green Greens== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
GREEN-NRML-SSBM.png|Green Greens | GREEN-NRML-SSBM.png|Green Greens | ||
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==Fourside== | ==Fourside== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
FOURS-NRML-SSBM.jpg|Fourside | FOURS-NRML-SSBM.jpg|Fourside | ||
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==Mushroom Kingdom== | ==Mushroom Kingdom== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
MKI-NRML-SSBM.png|Mushroom Kingdom | MKI-NRML-SSBM.png|Mushroom Kingdom | ||
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==Mushroom Kingdom II== | ==Mushroom Kingdom II== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
MKII-NRML-SSBM.png|Mushroom Kingdom II | MKII-NRML-SSBM.png|Mushroom Kingdom II | ||
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==Venom== | ==Venom== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
VENOM-NRML1-SSBM.png|Venom | VENOM-NRML1-SSBM.png|Venom | ||
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==Flat Zone== | ==Flat Zone== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
FLATZ-NRML-SSBM.png|Flat Zone | FLATZ-NRML-SSBM.png|Flat Zone | ||
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==Dream Land N64== | ==Dream Land N64== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
OLDDL-NRML-SSBM.jpg|N64 Dream Land | OLDDL-NRML-SSBM.jpg|N64 Dream Land | ||
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==Yoshi's Island N64== | ==Yoshi's Island N64== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
OLDYI-NRML-SSBM.jpg|N64 Yoshi's Island | OLDYI-NRML-SSBM.jpg|N64 Yoshi's Island | ||
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==Kongo Jungle N64== | ==Kongo Jungle N64== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
OLDKJ-NRML-SSBM.png|N64 Kongo Jungle | OLDKJ-NRML-SSBM.png|N64 Kongo Jungle | ||
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==Adventure Mode: Mushroom Kingdom== | ==Adventure Mode: Mushroom Kingdom== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
ADVMK-NRML1-SSBM.jpg|Mushroom Kingdom | ADVMK-NRML1-SSBM.jpg|Mushroom Kingdom | ||
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==Adventure Mode: Underground Maze== | ==Adventure Mode: Underground Maze== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
ADVUM-NRML1-SSBM.jpg|Underground Maze | ADVUM-NRML1-SSBM.jpg|Underground Maze | ||
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==Adventure Mode: Grand Prix== | ==Adventure Mode: Grand Prix== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
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==Adventure Mode: Icicle Mountain== | ==Adventure Mode: Icicle Mountain== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
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==Special Stage: Race to the Finish== | ==Special Stage: Race to the Finish== | ||
Opening Text | |||
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==Special Stage: Trophy Collector== | ==Special Stage: Trophy Collector== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
FIGUR-NRML-SSBM.png|Trophy Collector | FIGUR-NRML-SSBM.png|Trophy Collector | ||
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==Special Stage: All-Star Rest Area== | ==Special Stage: All-Star Rest Area== | ||
Opening Text | |||
<gallery widths=250px heights=250px perrow=4> | <gallery widths=250px heights=250px perrow=4> | ||
REST-NRML-SSBM.png|All-Star Rest Area | REST-NRML-SSBM.png|All-Star Rest Area | ||
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==Debug Stage: TEST== | ==Debug Stage: TEST== | ||
Opening Text | |||
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</gallery> | |||
[[Category: Debug Menu (SSBM)]] | [[Category: Debug Menu (SSBM)]] |
Revision as of 15:52, May 11, 2015
Control
Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode).
Controls | Effect |
---|---|
Pauses the game, but without the usual pause interface. | |
Hard Pause + | Frame advances the match. |
+ | Speeds up gameplay. |
+ + | Shrinks the player. |
+ | Displays a list of statistics for each player:
|
+ | Shows the current score and any bonuses won. |
+ | Pauses the game normally. |
+ | Rotates through multiple visual effects.
|
+ | Toggles sound effects and music.
|
+ | Displays a set of stress bars detailing the GameCube's work load. |
+ | Displays each characters' animation information. |
+ | Grows the player. |
+ | Sets the player back to normal size. |
+ | Toggles collision bubbles for all characters and stage elements (See here).
|
+ | Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See here).
|
+ | |
+ | Toggles collision bubbles for the player (See here).
|
Drops item selected on the Item Menu | |
+ | Display Item Menu and cycle forward through the list (See here). |
+ | Display Item Menu and cycle backward through the list (See here). |
+ | Display Item Menu and cycle forward through Pokémon on the list (See here). |
+ | Display Item Menu and cycle backward through Pokémon on the list (See here). |
Changes the camera view.
| |
Used to rotate the camera (free form). | |
+ | Zooms in and out. |
+ | Pans around the screen. |
Stage Visual Key
Camera Boxes
Item | Description |
---|---|
Teal Box | Camera Limit |
Light Yellow Box | Blast Line |
Blue Box | Camera Focal Box |
Small Red Box | Unknown; It's attached to each characters' left |
Small Blue Box | Unknown; It's attached to each characters' right |
Spawn Points
Item | Description |
---|---|
Blue Plus | Character Starting Point |
Green Plus | Character Respawn Point |
Yellow Plus | Item Spawn Point |
Red Plus | Enemy Spawn Point |
Magenta Plus | Trophy Spawn Point |
White Plus | Exit Point |
Structures
Item | Description |
---|---|
Gray Structure | Stage Floor |
Red Structure | Stage Ceiling |
Blue Structure | Stage Left Wall |
Green Structure | Stage Right Wall |
Gray Platform | Solid No-Grab Platform |
Blue Platform | Drop-Through Platform |
Red Platform | Grab Platform |
Structures that appear darker then other structures are dynamic, meaning they convert between floor, wall, and ceiling in real-time as they animate. One example is the entirety of Brinstar Depths.
Terrains
Item | Description |
---|---|
Gray Platform | Basic Terrain |
Brown Platform | Rock Terrain |
Light Green Platform | Grass Terrain |
Dark Red Platform | Dirt Terrain |
Light Brown Platform | Wood Terrain |
Blue Platform | Water Terrain |
Light Blue Platform | Ice Terrain |
White Platform | Snow Terrain |
Dark Gray Platform | Light Metal Terrain |
Dark Brown Platform | Heavy Metal Terrain |
Yellow Platform | Alien Goop Terrain |
Light Gray Platform | Game & Watch Terrain |
Light Yellow Platform | Checkered Terrain |
Other
Item | Description |
---|---|
Orange Box | Item pickup boxes (when a character's hitbox overlaps the item box, the character can pick it up. |
Collision Bubble Key
This is a list of all hitbox colors and what they are for. For more detail, see here.
Item | Description |
---|---|
Yellow | Damageable |
Red | Attacking |
Blue | Intangible |
Purple | Grabbing |
Green | Invincible |
Aqua | Reflecting |
Cyan | Shielding |
Cyan-Blue | Absorbing |
White | Special |
Stages
Fountain of Dreams
Opening Text
Pokémon Stadium
Normal Stage
Opening Text
Grass Stage
Opening Text
Fire Stage
Opening Text
Water Stage
Opening Text
Rock Stage
Opening Text
Princess Peach's Castle
Normal
Opening Text
Green
Opening Text
Red
Opening Text
Blue
Opening Text
Kongo Jungle
Opening Text
Brinstar
Opening Text
Corneria
Opening Text
Yoshi's Story
Opening Text
Onett
Opening Text
- ONETT-NRML-SSMB.jpg
Onett
- ONETT-STRUCT.png
Onett showing Structure
Mute City
Platform
Opening Text
Landing 1
Opening Text
Landing 2
Opening Text
Landing 3
Opening Text
Landing 4
Opening Text
Landing 5
Opening Text
Landing 6
Opening Text
Rainbow Cruise
Opening Text
Jungle Japes
Opening Text
Great Bay
Opening Text
Temple
Opening Text
Brinstar Depths
Angle 1
Opening Text
Angle 2
Opening Text
- DEPTH-NRML2-SSBM.jpg
Brinstar Depths
- DEPTH-STRUCT2-SSBM.png
Brinstar Depths showing Structure
- DEPTH-TERRA2-SSBM.png
Brinstar Depths showing Terrain
- DEPTH-PLATF2-SSBM.png
Brinstar Depths showing Platforms
Angle 3
Opening Text
- DEPTH-NRML3-SSBM.jpg
Brinstar Depths
- DEPTH-STRUCT3-SSBM.png
Brinstar Depths showing Structure
- DEPTH-TERRA3-SSBM.png
Brinstar Depths showing Terrain
- DEPTH-PLATF3-SSBM.png
Brinstar Depths showing Platforms
Angle 4
Opening Text
- DEPTH-NRML4-SSBM.jpg
Brinstar Depths
- DEPTH-STRUCT4-SSBM.png
Brinstar Depths showing Structure
- DEPTH-TERRA4-SSBM.png
Brinstar Depths showing Terrain
- DEPTH-PLATF4-SSBM.png
Brinstar Depths showing Platforms
Angle 5
Opening Text
- DEPTH-NRML5-SSBM.jpg
Brinstar Depths
- DEPTH-STRUCT5-SSBM.png
Brinstar Depths showing Structure
- DEPTH-TERRA5-SSBM.png
Brinstar Depths showing Terrain
- DEPTH-PLATF5-SSBM.png
Brinstar Depths showing Platforms
Angle 6
Opening Text
- DEPTH-NRML6-SSBM.jpg
Brinstar Depths
- DEPTH-STRUCT6-SSBM.png
Brinstar Depths showing Structure
- DEPTH-TERRA6-SSBM.png
Brinstar Depths showing Terrain
- DEPTH-PLATF6-SSBM.png
Brinstar Depths showing Platforms
Angle 7
Opening Text
- DEPTH-NRML7-SSBM.jpg
Brinstar Depths
- DEPTH-STRUCT7-SSBM.png
Brinstar Depths showing Structure
- DEPTH-TERRA7-SSBM.png
Brinstar Depths showing Terrain
- DEPTH-PLATF7-SSBM.png
Brinstar Depths showing Platforms
Yoshi's Island
Opening Text
Green Greens
Opening Text
Fourside
Opening Text
Mushroom Kingdom
Opening Text
Mushroom Kingdom II
Opening Text
Venom
Opening Text
Poké Floats
Squirtle
Opening Text
Onix
Opening Text
Psyduck
Opening Text
Chikorita
Opening Text
Weezing
Opening Text
Slowpoke
Opening Text
Porygon
Opening Text
Wooper
Opening Text
Sudowoodo
Opening Text
Snorlax
Opening Text
Venusaur
Opening Text
Seel
Opening Text
Wobbuffet
Opening Text
Unown
Opening Text
Goldeen
Opening Text
Lickitung
Opening Text
Chansey
Opening Text
Geodude
Opening Text
Big Blue
Icicle Mountain
Flat Zone
Opening Text
Dream Land N64
Opening Text
Yoshi's Island N64
Opening Text
Kongo Jungle N64
Opening Text
Battlefield
Battlefield is a mostly featureless stage. It has a moderate-to-large blast box. The spawn points placed in the center of each of the platforms, and respawn points are arranged evenly in the air above the stage. Item spawn points are scattered in the air. The whole stage has basic terrain. The stage also has 3 drop-through platforms and 2 grab-able ledges.
Final Destination
Final Destination features very little. It has a moderate-to-large blast box. The spawn points are evenly spaced out, as are the respawn points. Item spawn points are scattered in the air over the platform. The whole stage has basic terrain. Both ledges are grab-able, and the stage does not have any drop-through platforms.
Adventure Mode: Mushroom Kingdom
Opening Text
Adventure Mode: Underground Maze
Opening Text
Adventure Mode: Brinstar Escape Shaft
This is the Adventure Mode stage "Brinstar Escape Shaft". It features a wide and tall blast box, and a smaller and much thinner camera box. The stage itself is split into 6 sections by jump-through solid platforms. The spawn point is at the bottom right in the first section, and the respawn point follows player 1. The exit point is on the platform at the very top in the sixth section. Oddly, there is a single item spawn point in the center of the first section. There are five trophy spawn points: One towards the top of the first section, one on a platform in the second section, one on a platform towards the top of the third section, and one on either side of the sixth section. There are several drop-through platforms, but no grab-able ones. Almost all solid platforms have basic terrain, while the drop-through platforms have light metal terrain.
Adventure Mode: Grand Prix
Opening Text
Adventure Mode: Icicle Mountain
Opening Text
Special Stage: Race to the Finish
Opening Text
Special Stage: Trophy Collector
Opening Text
Special Stage: All-Star Rest Area
Opening Text
Special Stage: Target Test
Special Stage: Home-Run Stadium
Opening Text
Debug Stage: TEST
Opening Text