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Debug menu (SSBM)/DEVELOP mode: Difference between revisions

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m (→‎Stages: Placeholder text)
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=Stages=
=Stages=
==Fountain of Dreams==
==Fountain of Dreams==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
DREAM-NRML-SSBM.png|Fountain of Dreams
DREAM-NRML-SSBM.png|Fountain of Dreams
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==Pokémon Stadium==
==Pokémon Stadium==
===Normal Stage===
===Normal Stage===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
PSTAD-NRML1-SSBM.png|Pokémon Stadium
PSTAD-NRML1-SSBM.png|Pokémon Stadium
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===Grass Stage===
===Grass Stage===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
PSTAD-NRML2-SSBM.png|Pokémon Stadium
PSTAD-NRML2-SSBM.png|Pokémon Stadium
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===Fire Stage===
===Fire Stage===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
PSTAD-NRML3-SSBM.png|Pokémon Stadium
PSTAD-NRML3-SSBM.png|Pokémon Stadium
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===Water Stage===
===Water Stage===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
PSTAD-NRML4-SSBM.png|Pokémon Stadium
PSTAD-NRML4-SSBM.png|Pokémon Stadium
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===Rock Stage===
===Rock Stage===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
PSTAD-NRML5-SSBM.png|Pokémon Stadium
PSTAD-NRML5-SSBM.png|Pokémon Stadium
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==Princess Peach's Castle==
==Princess Peach's Castle==
===Normal===
===Normal===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
CASTL-NRML1-SSBM.jpg|Princess Peach's Castle
CASTL-NRML1-SSBM.jpg|Princess Peach's Castle
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===Green===
===Green===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
CASTL-NRML2-SSBM.jpg|Princess Peach's Castle
CASTL-NRML2-SSBM.jpg|Princess Peach's Castle
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===Red===
===Red===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
CASTL-NRML3-SSBM.jpg|Princess Peach's Castle
CASTL-NRML3-SSBM.jpg|Princess Peach's Castle
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===Blue===
===Blue===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
CASTL-NRML4-SSBM.jpg|Princess Peach's Castle
CASTL-NRML4-SSBM.jpg|Princess Peach's Castle
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==Kongo Jungle==
==Kongo Jungle==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
KONGO-NRML-SSBM.jpg|Kongo Jungle
KONGO-NRML-SSBM.jpg|Kongo Jungle
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==Brinstar==
==Brinstar==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
ZEBES-NRML-SSBM.jpg|Brinstar
ZEBES-NRML-SSBM.jpg|Brinstar
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==Corneria==
==Corneria==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
STRFX-NRML-SSBM.jpg|Corneria
STRFX-NRML-SSBM.jpg|Corneria
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==Yoshi's Story==
==Yoshi's Story==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
STORY-NRML-SSBM.jpg|Yoshi's Story
STORY-NRML-SSBM.jpg|Yoshi's Story
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==Onett==
==Onett==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
ONETT-NRML-SSMB.jpg|Onett
ONETT-NRML-SSMB.jpg|Onett
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==Mute City==
==Mute City==
===Platform===
===Platform===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>


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===Landing 1===
===Landing 1===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>


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===Landing 2===
===Landing 2===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>


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===Landing 3===
===Landing 3===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>


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===Landing 4===
===Landing 4===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>


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===Landing 5===
===Landing 5===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>


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===Landing 6===
===Landing 6===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>


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==Rainbow Cruise==
==Rainbow Cruise==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>


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==Jungle Japes==
==Jungle Japes==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
JAPES-NRML-SSBM.png|Jungle Japes
JAPES-NRML-SSBM.png|Jungle Japes
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==Great Bay==
==Great Bay==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
GTBAY-NRML-SSBM.jpg|Great Bay
GTBAY-NRML-SSBM.jpg|Great Bay
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==Temple==
==Temple==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
TEMPL-NRML-SSBM.jpg|Temple
TEMPL-NRML-SSBM.jpg|Temple
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==Brinstar Depths==
==Brinstar Depths==
===Angle 1===
===Angle 1===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML1-SSBM.jpg|Brinstar Depths
DEPTH-NRML1-SSBM.jpg|Brinstar Depths
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===Angle 2===
===Angle 2===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML2-SSBM.jpg|Brinstar Depths
DEPTH-NRML2-SSBM.jpg|Brinstar Depths
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===Angle 3===
===Angle 3===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML3-SSBM.jpg|Brinstar Depths
DEPTH-NRML3-SSBM.jpg|Brinstar Depths
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===Angle 4===
===Angle 4===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML4-SSBM.jpg|Brinstar Depths
DEPTH-NRML4-SSBM.jpg|Brinstar Depths
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===Angle 5===
===Angle 5===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML5-SSBM.jpg|Brinstar Depths
DEPTH-NRML5-SSBM.jpg|Brinstar Depths
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===Angle 6===
===Angle 6===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML6-SSBM.jpg|Brinstar Depths
DEPTH-NRML6-SSBM.jpg|Brinstar Depths
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===Angle 7===
===Angle 7===
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML7-SSBM.jpg|Brinstar Depths
DEPTH-NRML7-SSBM.jpg|Brinstar Depths
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==Yoshi's Island==
==Yoshi's Island==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
YOSHI-NRML-SSBM.jpg|Yoshi's Island
YOSHI-NRML-SSBM.jpg|Yoshi's Island
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==Green Greens==
==Green Greens==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
GREEN-NRML-SSBM.png|Green Greens
GREEN-NRML-SSBM.png|Green Greens
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==Fourside==
==Fourside==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
FOURS-NRML-SSBM.jpg|Fourside
FOURS-NRML-SSBM.jpg|Fourside
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==Mushroom Kingdom==
==Mushroom Kingdom==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
MKI-NRML-SSBM.png|Mushroom Kingdom
MKI-NRML-SSBM.png|Mushroom Kingdom
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==Mushroom Kingdom II==
==Mushroom Kingdom II==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
MKII-NRML-SSBM.png|Mushroom Kingdom II
MKII-NRML-SSBM.png|Mushroom Kingdom II
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==Venom==
==Venom==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
VENOM-NRML1-SSBM.png|Venom
VENOM-NRML1-SSBM.png|Venom
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==Flat Zone==
==Flat Zone==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
FLATZ-NRML-SSBM.png|Flat Zone
FLATZ-NRML-SSBM.png|Flat Zone
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==Dream Land N64==
==Dream Land N64==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
OLDDL-NRML-SSBM.jpg|N64 Dream Land
OLDDL-NRML-SSBM.jpg|N64 Dream Land
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==Yoshi's Island N64==
==Yoshi's Island N64==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
OLDYI-NRML-SSBM.jpg|N64 Yoshi's Island
OLDYI-NRML-SSBM.jpg|N64 Yoshi's Island
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==Kongo Jungle N64==
==Kongo Jungle N64==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
OLDKJ-NRML-SSBM.png|N64 Kongo Jungle
OLDKJ-NRML-SSBM.png|N64 Kongo Jungle
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==Adventure Mode: Mushroom Kingdom==
==Adventure Mode: Mushroom Kingdom==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
ADVMK-NRML1-SSBM.jpg|Mushroom Kingdom
ADVMK-NRML1-SSBM.jpg|Mushroom Kingdom
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==Adventure Mode: Underground Maze==
==Adventure Mode: Underground Maze==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
ADVUM-NRML1-SSBM.jpg|Underground Maze
ADVUM-NRML1-SSBM.jpg|Underground Maze
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==Adventure Mode: Grand Prix==
==Adventure Mode: Grand Prix==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>


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==Adventure Mode: Icicle Mountain==
==Adventure Mode: Icicle Mountain==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>


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==Special Stage: Race to the Finish==
==Special Stage: Race to the Finish==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>


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==Special Stage: Trophy Collector==
==Special Stage: Trophy Collector==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
FIGUR-NRML-SSBM.png|Trophy Collector
FIGUR-NRML-SSBM.png|Trophy Collector
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==Special Stage: All-Star Rest Area==
==Special Stage: All-Star Rest Area==
Opening Text
<gallery widths=250px heights=250px perrow=4>
<gallery widths=250px heights=250px perrow=4>
REST-NRML-SSBM.png|All-Star Rest Area
REST-NRML-SSBM.png|All-Star Rest Area
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==Debug Stage: TEST==
==Debug Stage: TEST==
Opening Text
<gallery widths=250px heights=250px perrow=4>
</gallery>


[[Category: Debug Menu (SSBM)]]
[[Category: Debug Menu (SSBM)]]

Revision as of 15:52, May 11, 2015

Control

Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode).

Controls Effect
Start-Pause Pauses the game, but without the usual pause interface.
Hard Pause + Z Frame advances the match.
A + D-Pad Speeds up gameplay.
A + Y + D-Pad Shrinks the player.
B + D-Pad Displays a list of statistics for each player:
  • Unknown
  • CPU Level
  • AI Type
  • Handicap
  • Unknown
  • Offense Ratio
  • Defense Ratio
B + D-Pad Shows the current score and any bonuses won.
X + D-Pad Pauses the game normally.
X + D-Pad Rotates through multiple visual effects.
  1. Normal.
  2. No HUD.
  3. Stage + Background goes white. Background effects can still be seen.
  4. Stage + Background goes black. Background effects can still be seen.
X + D-Pad Toggles sound effects and music.
  1. Normal.
  2. Music off.
  3. Music + SFX off.
  4. SFX off.
X + D-Pad Displays a set of stress bars detailing the GameCube's work load.
Y + D-Pad Displays each characters' animation information.
Y + D-Pad Grows the player.
Y + D-Pad Sets the player back to normal size.
R + D-Pad Toggles collision bubbles for all characters and stage elements (See here).
  1. Normal
  2. Collision Bubbles Only
  3. Collision Overlay
R + D-Pad Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See here).
  1. Normal
  2. Normal again?
  3. Camera boxes and oddly, changes the stage floor black?
  4. Camera boxes again, but without the floor change.
  5. Displays colored Stage Structures and shows item boxes.
  6. Displays Terrains.
  7. Displays the same as above, but with indication of drop-through platforms and grab-able ledges.
R + D-Pad
R + D-Pad Toggles collision bubbles for the player (See here).
  1. Normal
  2. Collision Bubbles Only
  3. Collision Overlay
D-Pad Drops item selected on the Item Menu
L + D-Pad Display Item Menu and cycle forward through the list (See here).
L + D-Pad Display Item Menu and cycle backward through the list (See here).
L + D-Pad Display Item Menu and cycle forward through Pokémon on the list (See here).
L + D-Pad Display Item Menu and cycle backward through Pokémon on the list (See here).
D-Pad Changes the camera view.
  1. Normal.
  2. Locks the camera. It can only be controlled by debug controls.
  3. Zooms in on player 1.
C-Stick Used to rotate the camera (free form).
D-Pad + C-Stick Zooms in and out.
D-Pad + C-Stick Pans around the screen.

Stage Visual Key

Camera Boxes

Item Description
Teal Box Camera Limit
Light Yellow Box Blast Line
Blue Box Camera Focal Box
Small Red Box Unknown; It's attached to each characters' left
Small Blue Box Unknown; It's attached to each characters' right

Spawn Points

Item Description
Blue Plus Character Starting Point
Green Plus Character Respawn Point
Yellow Plus Item Spawn Point
Red Plus Enemy Spawn Point
Magenta Plus Trophy Spawn Point
White Plus Exit Point

Structures

Item Description
Gray Structure Stage Floor
Red Structure Stage Ceiling
Blue Structure Stage Left Wall
Green Structure Stage Right Wall
Gray Platform Solid No-Grab Platform
Blue Platform Drop-Through Platform
Red Platform Grab Platform

Structures that appear darker then other structures are dynamic, meaning they convert between floor, wall, and ceiling in real-time as they animate. One example is the entirety of Brinstar Depths.

Terrains

Item Description
Gray Platform Basic Terrain
Brown Platform Rock Terrain
Light Green Platform Grass Terrain
Dark Red Platform Dirt Terrain
Light Brown Platform Wood Terrain
Blue Platform Water Terrain
Light Blue Platform Ice Terrain
White Platform Snow Terrain
Dark Gray Platform Light Metal Terrain
Dark Brown Platform Heavy Metal Terrain
Yellow Platform Alien Goop Terrain
Light Gray Platform Game & Watch Terrain
Light Yellow Platform Checkered Terrain

Other

Item Description
Orange Box Item pickup boxes (when a character's hitbox overlaps the item box, the character can pick it up.

Collision Bubble Key

This is a list of all hitbox colors and what they are for. For more detail, see here.

Item Description
Yellow Damageable
Red Attacking
Blue Intangible
Purple Grabbing
Green Invincible
Aqua Reflecting
Cyan Shielding
Cyan-Blue Absorbing
White Special

Stages

Fountain of Dreams

Opening Text

Pokémon Stadium

Normal Stage

Opening Text

Grass Stage

Opening Text

Fire Stage

Opening Text

Water Stage

Opening Text

Rock Stage

Opening Text

Princess Peach's Castle

Normal

Opening Text

Green

Opening Text

Red

Opening Text

Blue

Opening Text

Kongo Jungle

Opening Text

Brinstar

Opening Text

Corneria

Opening Text

Yoshi's Story

Opening Text

Onett

Opening Text

Mute City

Platform

Opening Text

Landing 1

Opening Text

Landing 2

Opening Text

Landing 3

Opening Text

Landing 4

Opening Text

Landing 5

Opening Text

Landing 6

Opening Text

Rainbow Cruise

Opening Text

Jungle Japes

Opening Text

Great Bay

Opening Text

Temple

Opening Text

Brinstar Depths

Angle 1

Opening Text

Angle 2

Opening Text

Angle 3

Opening Text

Angle 4

Opening Text

Angle 5

Opening Text

Angle 6

Opening Text

Angle 7

Opening Text

Yoshi's Island

Opening Text

Green Greens

Opening Text

Fourside

Opening Text

Mushroom Kingdom

Opening Text

Mushroom Kingdom II

Opening Text

Venom

Opening Text

Poké Floats

Squirtle

Opening Text

Onix

Opening Text

Psyduck

Opening Text

Chikorita

Opening Text

Weezing

Opening Text

Slowpoke

Opening Text

Porygon

Opening Text

Wooper

Opening Text

Sudowoodo

Opening Text

Snorlax

Opening Text

Venusaur

Opening Text

Seel

Opening Text

Wobbuffet

Opening Text

Unown

Opening Text

Goldeen

Opening Text

Lickitung

Opening Text

Chansey

Opening Text

Geodude

Opening Text

Big Blue

Icicle Mountain

Flat Zone

Opening Text

Dream Land N64

Opening Text

Yoshi's Island N64

Opening Text

Kongo Jungle N64

Opening Text

Battlefield

Battlefield is a mostly featureless stage. It has a moderate-to-large blast box. The spawn points placed in the center of each of the platforms, and respawn points are arranged evenly in the air above the stage. Item spawn points are scattered in the air. The whole stage has basic terrain. The stage also has 3 drop-through platforms and 2 grab-able ledges.

Final Destination

Final Destination features very little. It has a moderate-to-large blast box. The spawn points are evenly spaced out, as are the respawn points. Item spawn points are scattered in the air over the platform. The whole stage has basic terrain. Both ledges are grab-able, and the stage does not have any drop-through platforms.

Adventure Mode: Mushroom Kingdom

Opening Text


Adventure Mode: Underground Maze

Opening Text

Adventure Mode: Brinstar Escape Shaft

This is the Adventure Mode stage "Brinstar Escape Shaft". It features a wide and tall blast box, and a smaller and much thinner camera box. The stage itself is split into 6 sections by jump-through solid platforms. The spawn point is at the bottom right in the first section, and the respawn point follows player 1. The exit point is on the platform at the very top in the sixth section. Oddly, there is a single item spawn point in the center of the first section. There are five trophy spawn points: One towards the top of the first section, one on a platform in the second section, one on a platform towards the top of the third section, and one on either side of the sixth section. There are several drop-through platforms, but no grab-able ones. Almost all solid platforms have basic terrain, while the drop-through platforms have light metal terrain.

Adventure Mode: Grand Prix

Opening Text

Adventure Mode: Icicle Mountain

Opening Text

Special Stage: Race to the Finish

Opening Text

Special Stage: Trophy Collector

Opening Text

Special Stage: All-Star Rest Area

Opening Text

Special Stage: Target Test

Special Stage: Home-Run Stadium

Opening Text

Debug Stage: TEST

Opening Text