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Cheap: Difference between revisions

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m (A little bit of cleanup - I removed an example in the "Cheapness is subjective" paragraph because it didn't seem relevant to the rest of the statement :|)
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<!-- This article is entirely subjective, therefore we will not list examples. Any example added will be removed. Repeat offenders will face punishment. -->
<!-- This article is entirely subjective, therefore we will not list examples. Any example added will be removed. Repeat offenders will face punishment. -->


"'''Cheap'''" is a word that has been used to complain about almost any aspect of a game.<ref>[http://www.sirlin.net/articles/playing-to-win-part-1.html "Cheap" in ''Playing to Win''], by David Sirlin, First Edition, 2006.</ref> Because of this, it has no clear meaning. Possible definitions include:
"'''Cheap'''" is a word that has been used to complain about almost any aspect of a game.<ref>[http://www.sirlin.net/articles/playing-to-win-part-1.html "Cheap" in ''Playing to Win''], by David Sirlin, First Edition, 2006.</ref> Because of this, it has no clear meaning. Some uses of the word include:
*A [[character]]/[[technique]]/[[move]] that is seemingly impossible to find a way around.
*Describing a [[character]]/[[technique]]/[[move]] that is seemingly impossible to counter,
*A character/strategy/move that is seen as unfair or in poor sportsmanship to use.
*Describing a character/strategy/move that is seen as unfair or in poor sportsmanship to use,
*A character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort to reach the same success.
*Describing character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort to reach the same success.


A common example of a strategy many players consider "cheap" is [[Kirbycide]] (specifically Swallowcide), because many players consider the Kirby player to not be doing any "true" fighting, and it produces a KO much easier than any other technique. In addition, many characters have few ways to deal with it, mainly characters without [[projectiles]], and must approach to damage Kirby, at the risk of getting swallowed.
One example of a strategy some players consider "cheap" is [[Kirbycide]], specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a [[KO]] more easily than with many other techniques because some characters have few ways approach Kirby without the risk of getting swallowed.


As the concept of "cheapness" is subjective (for example, many new players see [[edge-hog]]ging as cheap, whereas high-level players see it as legit), there are generally no rules banning a character/tactic/move in tournament play on the basis of it being "cheap". If a character/tactic/move is truly strong enough to be banned, it is typically regarded as being [[broken]] instead of cheap.
As the concept of "cheapness" is subjective there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/tactic/move is truly strong enough to be banned, it is typically regarded as being [[broken]] or significantly detracting instead of cheap.


The Cheap Shot [[bonus points|bonus]] in ''[[SSB]]'' is awarded for [[spamming|overusing]] a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in ''[[Melee]]'' is rewarded for [[KO]]ing an opponent from behind, which has little gameplay effect in ''Super Smash Bros.''
The Cheap Shot [[bonus points|bonus]] in ''[[SSB]]'' is awarded for [[spamming|overusing]] a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in ''[[Melee]]'' is rewarded for [[KO]]ing an opponent from behind, which has little gameplay effect.


==See also==
==See also==
*[[John]]
*[[John]]
*[[Competitive philosophy]]


==References==
==References==
{{reflist|2}}
{{reflist|2}}
[[Category:Terms]]
[[Category:Terms]]

Revision as of 11:53, August 31, 2013

"Cheap" is a word that has been used to complain about almost any aspect of a game.[1] Because of this, it has no clear meaning. Some uses of the word include:

  • Describing a character/technique/move that is seemingly impossible to counter,
  • Describing a character/strategy/move that is seen as unfair or in poor sportsmanship to use,
  • Describing character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort to reach the same success.

One example of a strategy some players consider "cheap" is Kirbycide, specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a KO more easily than with many other techniques because some characters have few ways approach Kirby without the risk of getting swallowed.

As the concept of "cheapness" is subjective there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/tactic/move is truly strong enough to be banned, it is typically regarded as being broken or significantly detracting instead of cheap.

The Cheap Shot bonus in SSB is awarded for overusing a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in Melee is rewarded for KOing an opponent from behind, which has little gameplay effect.

See also

References

  1. ^ "Cheap" in Playing to Win, by David Sirlin, First Edition, 2006.