Forum:"The most efficient Sticker Factory"?: Difference between revisions
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:Only so many items can appear at a certain rate on smaller stages. Me? I just used time and patience to collect stickers. [[User:Cafinator|Cafinator]] ([[User talk:Cafinator|talk]]) 05:52, 29 August 2008 (UTC) | :Only so many items can appear at a certain rate on smaller stages. Me? I just used time and patience to collect stickers. [[User:Cafinator|Cafinator]] ([[User talk:Cafinator|talk]]) 05:52, 29 August 2008 (UTC) | ||
Containers give some good assistance. But they explode, oh well, if they help they help. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 14:33, 18 October 2008 (UTC) | |||
That one guy (he didn't sign his name) makes a good point. A smaller stage would seem more efficient than a large one. - [[User:GalaxiaD|GalaxiaD]] ([[User talk:GalaxiaD|talk]]) 20:57, 18 October 2008 (UTC) |
Latest revision as of 23:45, October 1, 2010
The wiki page for CD Factory gives a suggestion for a high efficiency factory. It's the typical set-up where all Sandbags are led to a single point with conveyor belts. The step-by-step creation guide says you need to chose the large stage template, to increase the available surface area for item spawning.
What I don't get is: why does that matter? Spawn rate doesn't change with stage size, and if a CD/sticker spawns far away from you, it might disappear before it reaches you with the conveyor belts. So it seems to me that a small stage would be better.
Could anyone explain to me what actual benefits a large stage gives?
- Only so many items can appear at a certain rate on smaller stages. Me? I just used time and patience to collect stickers. Cafinator (talk) 05:52, 29 August 2008 (UTC)
Containers give some good assistance. But they explode, oh well, if they help they help. Learner4 (talk) 14:33, 18 October 2008 (UTC)
That one guy (he didn't sign his name) makes a good point. A smaller stage would seem more efficient than a large one. - GalaxiaD (talk) 20:57, 18 October 2008 (UTC)