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Wi-Fi lag: Difference between revisions

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'''Wi-Fi lag''', which is very often confused with [[frame delay]], the amount of time it takes for a move to be inputted, is a change in the FPS ([[frame]]s per second) of a game due to connection interferenceWifi lag is very common in ''[[Super Smash Bros. Brawl]]'' and semi-common in Project64k/Dolphin. Wifi lag can be caused on either game for multiple reasons. It is quite possible to have 0 wifi lag with someone online while having massive delay. Some of reasons when wifi lag occurs are listed here:
'''Wi-Fi lag''', which is very often confused with [[frame delay]], is a drop in the FPS ([[frame]]s per second) of a game due to a slow or inconsistent connection.  Wi-Fi lag is very common for ''[[Super Smash Bros. Brawl]]'' and semi-common for ''[[Super Smash Bros.]]'' when emulated on Project64k or Dolphin. Wi-Fi lag can a result of multiple things, such as:
*A dial up connection on ''Brawl'' Wi-Fi virtually always results in lag on ''Brawl'' Wi-Fi.
 
*A wireless connection, such as by a laptop, automatically causes a small fps drop every so often on either Project64k or Dolphin, which is a form of wifi lag as well.
*A naturally slow connection, such as a dial-up connection.
*Torrenting/Downloading programs/stress on a person's connection (such as someone else in the house online)
*A wireless connection, such as by a laptop, automatically causes a small FPS drop every so often on Project64k and Dolphin.
Wi-Fi lag is a very trodden-upon part of ''Brawl'', and is often cited as one of its worst aspects. One reason that ''Brawl''<nowiki>'</nowiki>s lag differs from games with minimal visual Wi-Fi lag such as ''Mario Kart Wii'' is that in such games a system can predict other player's positions while it waits for the next update &mdash; a half-second of lag is perfectly playable. In the ''Super Smash Bros.'' series, the system requires the exact position and action of every element of gameplay before it will do anything&mdash;and as this must be done 60 times every second, tiny amounts of lag have a massive effect.
*Other programs are using the connection, such as someone else in the house downloading a large file.
 
Wi-Fi lag is a very trodden-upon part of ''Brawl'', and is often cited as one of its worst aspects. One reason that ''Brawl''<nowiki>'</nowiki>s lag differs from games with minimal visual Wi-Fi lag such as the ''Mario Kart'' series is that in such games a system can predict other player's positions while it waits for the next update &mdash; a half-second of lag is perfectly playable. In the ''Super Smash Bros.'' series, the system requires the exact position and action of every element of gameplay before it will do anything&mdash;and as this must be done 60 times every second, tiny amounts of lag have a massive effect.


[[Category:Game Physics]]
[[Category:Game Physics]]
[[Category:Terms]]
[[Category:Terms]]

Revision as of 09:46, August 26, 2012

Wi-Fi lag, which is very often confused with frame delay, is a drop in the FPS (frames per second) of a game due to a slow or inconsistent connection. Wi-Fi lag is very common for Super Smash Bros. Brawl and semi-common for Super Smash Bros. when emulated on Project64k or Dolphin. Wi-Fi lag can a result of multiple things, such as:

  • A naturally slow connection, such as a dial-up connection.
  • A wireless connection, such as by a laptop, automatically causes a small FPS drop every so often on Project64k and Dolphin.
  • Other programs are using the connection, such as someone else in the house downloading a large file.

Wi-Fi lag is a very trodden-upon part of Brawl, and is often cited as one of its worst aspects. One reason that Brawl's lag differs from games with minimal visual Wi-Fi lag such as the Mario Kart series is that in such games a system can predict other player's positions while it waits for the next update — a half-second of lag is perfectly playable. In the Super Smash Bros. series, the system requires the exact position and action of every element of gameplay before it will do anything—and as this must be done 60 times every second, tiny amounts of lag have a massive effect.