Iceberg glitch: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Undid revision 209362 by 213.218.213.45 (Talk))
mNo edit summary
Line 3: Line 3:


==Glitch 1==
==Glitch 1==
'''Passing through the stage'''-This glitch can be done on nearly any stage. Using Iceberg will push the Ice Climbers through platforms, wether its possible to pass through it normally or not. Opponents can also be pushed through surfaces.
'''Passing through the stage'''-This glitch can be done on nearly any stage. Using Iceberg will push the Ice Climbers through platforms, whether its possible to pass through it normally or not. Opponents can also be pushed through surfaces.


==Glitch 2==
==Glitch 2==

Revision as of 00:05, November 20, 2008

An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: wording, pictures need to used better
You can discuss this issue on the talk page or edit this page to improve it.

The Iceberg Glitch refers to glitches that can be performed by using the Ice Climbers' final Smash on Temple in Brawl.

Glitch 1

Passing through the stage-This glitch can be done on nearly any stage. Using Iceberg will push the Ice Climbers through platforms, whether its possible to pass through it normally or not. Opponents can also be pushed through surfaces.

Glitch 2

Stuck in bottom of stage- Using Iceberg near the bottom of the stage, near the "spike" that protrudes from the bottom platform (Fight Club), on the right side of it, will cause the Ice Climbers to become stuck, floating. If one zooms in on the Ice Climbers, they will see that the Ice climbers are in their falling animation, but not falling. If one uses any Aerial attacks, they ice climbers will "bounce" of the stage and go into their knockback animation (spinning around with a look of pain). If one repeatedly uses their Fair, it is possible for the Ice Climbers to get out of the iceberg, to the right side of it. If one uses Belay at the correct time of leaving the Iceberg, Nana will get KO'ed, but Popo will perform a super-jump, going over the top boundary line, and falling for a long time. Also, when in the iceberg, if the Ice Climbers go into helpless, they will continue to "float" until the Iceberg goes down, dragging the Ice Climbers below the lower boundary line, KO'ing them.


Stub.png