Flame canceling: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→‎Utility: Removed misleading comparison to spacie lasers)
(merging; was split without consensus; redirect stays)
Tag: New redirect
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[image:Flamecancel.gif|thumb|300px|Comparing a normal and flame cancelled Fire Breath.]]
#REDIRECT [[Fire Breath#In Super Smash Bros. Melee#Flame Cancelling]]
Flame canceling is an [[advanced technique]] exclusive to {{SSBM|Bowser}}'s [[Fire Breath]] in [[List_of_regional_version_differences_(SSBM)|NTSC versions 1.0 and 1.1]] of [[Super Smash Bros. Melee]].
 
This technique is not possible with Bowser or Giga Bowser in the NTSC 1.2 and PAL versions, and is as a result not legal in most tournaments. This technique returned in [[Project M]] for {{PM|Bowser}}, though it was removed in version 3.6.
 
==How to perform==
Due to the frame conversion between an aerial and grounded Fire Breath, the game skips the startup and goes straight to the attacking animation of Fire Breath. Effectively, Fire Breath will become a frame 2 option if done optimally. 
 
Thanks to this broad requirement, landing with Fire Breath at any point prior to the attack coming out will cause a flame cancel. The nature of the tech gives it inconsistency in how many frames are saved; though this also means landing as close to the ground as possible gives the best chance of an optimal flame cancel.
{{clr}}
 
==Utility==
[[File:GigaBowserFlameCancel.gif|thumb|300px|Giga Bowser performing a flame cancel through hacking.]]
[[File:KirbyFlameCancel.gif|thumb|300px|Kirby performing a flame cancel in the PAL version of ''Melee''.]]
With this technique, Bowser can cancel the startup lag of Fire Breath if he lands during its initial frames.
 
Since landing with Fire Breath in general will cause a Flame cancel to occur, there are many opportunities to utilize flame canceling. Through Flame canceling, it's possible to get some unique [[mindgames]] with Bowser, as being in the air in neutral inherently carries the risk of a flame cancel for the opponent. It's also possible to initiate it through dropping through platforms, or it could be used during [[tech]] situations with 1 frame to act. It also makes Fire Breath a slightly less situational [[edgeguard]] tool. It's also possible to jump from the ledge and initiate the tech. In this context, Bowser can get out of some difficult ledgetrap situations, which is vital given his large hurtbox. Thus, he doesn't have to always rely on his great [[edge attack]].
 
While it is possible to [[SDI]] towards Bowser and exploit the minimal hitstun to punish him in the endlag, the lack of time to react can arguably lower the risk of this, allowing Fire Breath's tendency to be punishable on hit less of a problem. However, this doesn't mean it isn't, which means against experienced players makes it extremely risky to pull off. As a result, whether the tech actually salvages Fire Breath is debatable.
 
It is also possible for [[Giga Bowser]] [https://www.youtube.com/watch?v=gBuFMZFXTh0 to flame cancel], though this was also patched out in NTSC 1.2. Giga Bowser arguably uses it better due to his very low [[short hop]] and shorter [[jumpsquat]], allowing for much quicker access than Bowser. If a player uses Giga Bowser through [[hacking]], it is possible to set up [[edgeguard]]s with Fire Breath quite quickly, as it goes quite far off-stage. As a result, it is possible to KO opponents very efficiently through the use of this tech in conjunction with his large hitboxes (most notably his [[down tilt]], which goes exceptionally far off-stage).
 
Strangely, Flame cancelling remains possible with [[List of Copy Abilities|Kirby]] throughout [https://www.youtube.com/watch?v=RYIo0DMb02Y all versions of ''Melee''], likely an oversight by the developers. Due to his [[air speed]] and high short hop however, it is difficult to make effective use of the tech; it tends to be easier just to use it normally. However, it can be used during [[tomahawk]]ing situations or with a turnaround special as a mixup option in the matchup. It can also be a useful landing option, which is important when considering Kirby's vulnerability to [[juggling]]. It can be used as a ledge option as well, much like with Bowser.
 
{{clr}}
 
==Video==
{{#widget:YouTube|id=FFzRrSZpoAM}}

Latest revision as of 10:42, November 15, 2023