Talk:Donkey Kong (SSBU): Difference between revisions
MetaKnightX6 (talk | contribs) (→Is it ok if I add this to Dks forward smash: new section) Tag: Mobile edit |
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However, its knockback is rather low compared to other forward smashes with the same damage output, as they generally can start killing Mario in the late 20 to mid-30 percents when fully charged, whilst Donkey Kong’s forward smash can only start killing Mario in the early to mid-40 percents. | However, its knockback is rather low compared to other forward smashes with the same damage output, as they generally can start killing Mario in the late 20 to mid-30 percents when fully charged, whilst Donkey Kong’s forward smash can only start killing Mario in the early to mid-40 percents. | ||
[[User:MetaKnightX6|MetaKnightX6]] ([[User talk:MetaKnightX6|talk]]) 12:32, June 17, 2021 (EDT) | [[User:MetaKnightX6|MetaKnightX6]] ([[User talk:MetaKnightX6|talk]]) 12:32, June 17, 2021 (EDT) | ||
I would word it something like "While powerful, it is comparatively weaker than other similar forward smashes, KOing Mario at 40%". However, I'd keep in mind that uncharged smash attacks generally make a much more useful benchmark, because of the unpracticality of fully charging them outside of shield break situations. --[[User:Rdrfc|Rdrfc]] ([[User talk:Rdrfc|talk]]) 12:47, June 17, 2021 (EDT) |
Latest revision as of 12:47, June 17, 2021
Is it ok if I add this to Dks forward smash[edit]
I have done research and have found it to be completely accurate, Just wondering if the wording is good enough, as I seem to have problems with wording it ‘encyclopaedically’. What I want to add at the end is:
However, its knockback is rather low compared to other forward smashes with the same damage output, as they generally can start killing Mario in the late 20 to mid-30 percents when fully charged, whilst Donkey Kong’s forward smash can only start killing Mario in the early to mid-40 percents. MetaKnightX6 (talk) 12:32, June 17, 2021 (EDT)
I would word it something like "While powerful, it is comparatively weaker than other similar forward smashes, KOing Mario at 40%". However, I'd keep in mind that uncharged smash attacks generally make a much more useful benchmark, because of the unpracticality of fully charging them outside of shield break situations. --Rdrfc (talk) 12:47, June 17, 2021 (EDT)