Template:UpdateList (SSBU)/4.0.0: Difference between revisions

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*{{bugfix|A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.}}
*{{bugfix|A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.}}
|R.O.B.=*{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.}}
|R.O.B.=*{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.}}
|Toon Link=*{{buff|Toon Link can now [[shield SDI]] if a projectile hits his Deku Shield.}}
|Toon Link=*{{buff|Toon Link can now [[shield SDI]] if a projectile hits his Hero's Shield.}}
*{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}}
*{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}}
|Villager=*{{buff|Up smash's hits connect more reliably, fixing the issue patch {{SSBU|3.1.0}} introduced.}}
|Villager=*{{buff|Up smash's hits connect more reliably, fixing the issue patch {{SSBU|3.1.0}} introduced.}}

Revision as of 17:10, January 28, 2020

  • Nerf The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
  • Change The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
  • Bug fix The Z-axis glitch has been fixed.
  • Bug fix Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.