Template:UpdateList (SSBU)/4.0.0: Difference between revisions
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*{{bugfix|A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.}} | *{{bugfix|A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.}} | ||
|R.O.B.=*{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.}} | |R.O.B.=*{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.}} | ||
|Toon Link=*{{buff|Toon Link can now [[shield SDI]] if a projectile hits his | |Toon Link=*{{buff|Toon Link can now [[shield SDI]] if a projectile hits his Hero's Shield.}} | ||
*{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}} | *{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}} | ||
|Villager=*{{buff|Up smash's hits connect more reliably, fixing the issue patch {{SSBU|3.1.0}} introduced.}} | |Villager=*{{buff|Up smash's hits connect more reliably, fixing the issue patch {{SSBU|3.1.0}} introduced.}} |
Revision as of 17:10, January 28, 2020
- The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
- The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
- The Z-axis glitch has been fixed.
- Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.