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Little Mac (SSB4)/Forward smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:LittleMacFSmashUp.gif|thumb|270px|Hitbox visualization showing Little Mac's forward smash angled up.]]
[[File:LittleMacFSmash.gif|thumb|270px|Hitbox visualization showing Little Mac's forward smash.]]
[[File:LittleMacFSmashDown.gif|thumb|270px|Hitbox visualization showing Little Mac's forward smash angled down.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}

Revision as of 19:50, December 7, 2017

Hitbox visualization showing Little Mac's forward smash angled up.
Hitbox visualization showing Little Mac's forward smash.
Hitbox visualization showing Little Mac's forward smash angled down.
Competitive.png This article or section may require competitive expertise.
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Data.png This article or section may require additional technical data.
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Hitboxes

Angled up

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Windbox
0 0 0% 0 Sakurai angle 0 100 24 2.2 0 0.0 6.0 11.0 0.0x 0.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsIndirect.png
Hit
0 0 20% 0 AngleIcon78.png 30 81 0 4.0 22 3.0 0.0 0.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 18% 0 AngleIcon85.png 30 81 0 3.0 22 -1.5 0.0 0.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Angled forward

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Windbox
0 0 0% 0 Sakurai angle 0 100 24 2.2 0 0.0 6.0 11.5 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsIndirect.png
Hit
0 0 20% 0 Sakurai angle 30 91 0 4.0 22 3.0 0.0 0.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 18% 0 Sakurai angle 30 91 0 3.0 22 -1.5 0.0 0.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Angled down

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Windbox
0 0 0% 0 Sakurai angle 0 100 24 2.2 0 0.0 6.0 11.5 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsIndirect.png
Hit
0 0 24% 0 Sakurai angle 50 21 0 4.0 22 3.0 0.0 0.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 24% 0 Sakurai angle 50 21 0 2.8 0 0.0 7.5 3.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png