Editing Zero Suit Samus (SSBU)/Neutral aerial

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{{ArticleIcons|ssbu=y}}
[[File:ZSSNAirSSBU.gif|thumb|600px|Hitbox visualization showing Zero Suit Samus's neutral aerial.]]
[[File:ZSSNAirSSBU.gif|thumb|600px|Hitbox visualization showing Zero Suit Samus's neutral aerial.]]
==Overview==
==Overview==
Zero Suit Samus twirls her [[Plasma Whip]] around her in midair. The move has some startup as it comes out on frame 10, however it is an excellent [[combo]] starter due to its angle and very low landing lag (8 frames). It is able to combo into any aerial attack at many different percentages including a [[back aerial]] at high percents which can KO, an [[up smash]] which at low percents can start deadly combos and can  KO at very high percents, and even a potential KO setup into a [[Flip Jump|Flip Kick]] spike at low-mid percents (somewhere between in the 40s to 60 percent depending on the character). It also has good [[disjointed]] [[range]] due to the whip traveling all the way around her which, along with its low landing lag, makes Zero Suit Samus almost unpunishable by any move if the move is properly [[space]]d. The move is only -4 on shield, meaning that only a handful of characters can punish the move on shield (although if Zero Suit Samus spaces the move well, even they cannot punish it).
Zero Suit Samus twirls her [[Plasma Whip]] around her in midair. The move has some startup as it comes out on frame 10, however it is an excellent [[combo]] starter due to its angle and very low landing lag (8 frames). It is able to combo into any aerial attack at many different percentages including a [[back aerial]] at high percents which can KO, an [[up smash]] which at low percents can start deadly combos and can  KO at very high percents, and even a potential KO setup into a [[Flip Jump|Flip Kick]] spike at low-mid percents (somewhere between in the 40s to 60 percent depending on the character). It also has good [[disjointed]] [[range]] due to the whip traveling all the way around her which, along with its low landing lag, makes Zero Suit Samus almost unpunishable by any move if the move is properly [[space]]d. The move is only -4 on shield, meaning that only a handful of characters can punish the move on shield (although if Zero Suit Samus spaces the move well, even they cannot punish it).

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