Editing Zero Suit Samus (PM)

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*{{buff|New down aerial does much more damage (5% (aerial), 4% (grounded), 5% (landing) → 12%), and is no longer a [[stall-then-fall]], but a {{b|stomp|archetype}} that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for edgeguarding. It also has less start up lag (frame 14 → 12) and has much lower ending (FAF 68 → 32) and landing lag (40 frames → 18) and it auto-cancels much earlier (frame 61 → 29) allowing it to auto-cancel out of a short hop .}}
*{{buff|New down aerial does much more damage (5% (aerial), 4% (grounded), 5% (landing) → 12%), and is no longer a [[stall-then-fall]], but a {{b|stomp|archetype}} that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for edgeguarding. It also has less start up lag (frame 14 → 12) and has much lower ending (FAF 68 → 32) and landing lag (40 frames → 18) and it auto-cancels much earlier (frame 61 → 29) allowing it to auto-cancel out of a short hop .}}


===Grabs and Throws===
===Grabs and Throws===  
*{{buff|Zero Suit Samus no longer has a tether grab. This gives her grabs much less start up lag (frame 16 (all) → 7 (standing)/12 (dash)/10 (pivot) and end lag (frame 85 (all) → 30 (standing)/40 (dash)/36 (pivot).}}  
*{{buff|Zero Suit Samus no longer has a tether grab. This gives her grabs much less start up lag (frame 16 (all) → 7 (standing)/12 (dash)/10 (pivot) and end lag (frame 85 (all) → 30 (standing)/40 (dash)/36 (pivot).}}  
*{{nerf|However, it also gives her grabs much less range and active frames (13 frames → 1).}}  
*{{nerf|However, it also gives her grabs much less range and active frames (13 frames → 1).}}  

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