Editing Zero (Mega Man)

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==Origin==
==Origin==
[[File:Zero_MMX2.png|left|thumb|Zero's artwork from Mega Man X2.|150px]]
[[File:AwakenedZeroGenmuZero.gif|left|thumb|Awakened Zero using Genmu Zero.]]
Conceptually, Zero was one of the earliest characters Keiji Inafune designed for ''Mega Man X''. He initially intended for the design to be used as the main protagonist, but upon realizing that players may have a hard time recognizing such a different-looking protagonist, he got fellow artist Hayato Kaji to design one closer to the original [[Mega Man]]; thus {{b|X|Mega Man}} was born. Meanwhile, Zero's design was repurposed into a supporting character.
Conceptually, Zero was one of the earliest characters Keiji Inafune designed for ''Mega Man X''. He initially intended for the design to be used as the main protagonist, but upon realizing that players may have a hard time recognizing such a different-looking protagonist, he got fellow artist Hayato Kaji to design one closer to the original [[Mega Man]]; thus {{b|X|Mega Man}} was born. Meanwhile, Zero's design was repurposed into a supporting character.


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In ''Super Smash Bros. Ultimate'', all of the attacks that Zero uses as an Assist Trophy originate from his Technique abilities in the ''Mega Man X'' series:
In ''Super Smash Bros. Ultimate'', all of the attacks that Zero uses as an Assist Trophy originate from his Technique abilities in the ''Mega Man X'' series:
[[File:AwakenedZeroGenmuZero.gif|left|thumb|Awakened Zero using Genmu Zero.]]
 
*His triple slash attack first debuted in ''Mega Man X4'', where it is his basic grounded attack, with each of the slashes being activated with additional presses of the attack button. In ''Ultimate'', it most closely resembles the version from ''Mega Man X4'' and ''X5''.
*His triple slash attack first debuted in ''Mega Man X4'', where it is his basic grounded attack, with each of the slashes being activated with additional presses of the attack button. In ''Ultimate'', it most closely resembles the version from ''Mega Man X4'' and ''X5''.
*Ryuenjin is one of Zero's Techniques in ''Mega Man X4'', obtained by defeating Magma Dragoon. Zero also uses Ryuenjin in several of his crossover appearances, such as ''Tatsunoko vs. Capcom'', ''Marvel vs. Capcom 3: Fate of Two Worlds'' and its update ''Ultimate Marvel vs. Capcom 3'', ''Marvel vs. Capcom: Infinite'', ''Project X Zone'', ''Project X Zone 2'' and ''Teppen''.
*Ryuenjin is one of Zero's Techniques in ''Mega Man X4'', obtained by defeating Magma Dragoon. Zero also uses Ryuenjin in several of his crossover appearances, such as ''Tatsunoko vs. Capcom'', ''Marvel vs. Capcom 3: Fate of Two Worlds'' and its update ''Ultimate Marvel vs. Capcom 3'', ''Marvel vs. Capcom: Infinite'', ''Project X Zone'', ''Project X Zone 2'' and ''Teppen''.

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