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| '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' |
| *{{bugfix|Fixed the Invisible Bomb glitch.}} | | *{{bugfix|Fixed the Invisible Bomb glitch.}} |
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| ==Hitboxes==
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| Each hit has a base damage of 2%. Per the [[item throw]] damage formula, the damage of each hit from a thrown Bomb is equal to <code>'''2''' + throw speed * 0.2</code>.
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|
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| {{technical data|Explosion hitbox data (missing from Ruben's script viewer)}}
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| {{UltimateGrabboxTableHeader}}
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| {{HitboxTableTitle|Searchbox|24}}
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| {{UltimateGrabboxTableRow
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| |id=0
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| |r=2.0
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| |bn=top
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| |xpos=0.0
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| |ypos=0.0
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| |zpos=0.0
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| }}
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| |}
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|
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| ==Timing== | | ==Timing== |
| The Bomb cannot be pulled if Young Link is already holding an item.
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| ===Bomb pull===
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| {|class="wikitable" | | {|class="wikitable" |
| !Bomb generated | | !Bomb generated |
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| {{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=23|s=LagPropE}}{{FrameStrip|t=Interruptible|c=12}} | | {{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=23|s=LagPropE}}{{FrameStrip|t=Interruptible|c=12}} |
| {{FrameStripEnd}} | | {{FrameStripEnd}} |
| | | {{FrameIconLegend|lag=y|interruptible=y|prop=y}} |
| ===Explosion===
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| {|class="wikitable"
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| !Hits 1-4
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| |1-2, 3-4, 5-6, 7
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}} | |
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| ==Parameters==
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| Up to two Bombs per player can be active at a time.
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| {|class="wikitable"
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| !Hurtbox size
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| |4
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| |-
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| !HP
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| |6
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| |-
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| !Maximum time before exploding
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| |220 frames
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| |-
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| !Flashing time before automatic explosion
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| |154 frames
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| |-
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| !Throw speed multiplier
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| |0.72
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| |-
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| !Size multiplier
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| |0.6
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| |-
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| !Base damage modifier for [[item throw]] damage
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| |0
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| |-
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| !Multiplier to item throw speed for additional damage
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| |0.2
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| |-
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| ![[Gravity]]
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| |0.049
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| |-
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| ![[Falling speed]]
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| |2.3
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| |-
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| !Friction
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| |0 (aerial)<br>0.03 (grounded)
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| |-
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| !Speed multiplier when bouncing off
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| |0.4 (floor/wall/ceiling)<br>0.2 (target)
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| |-
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| !Added vertical speed when bouncing off wall
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| |1.25
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| |-
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| !Minimum speed to bounce off terrain
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| |0.1
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| |-
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| !Minimum vertical speed to explode on impact with ground
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| |1.7
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| |-
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| !Collision detection box half-lengths
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| |2 (horizontal)<br>2 (vertical)
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| |-
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| !Pickup detection box lengths
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| |4 (horizontal)<br>4 (vertical)
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| |-
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| !Effect when shielded
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| |Bounces off
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| |}
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| {{MvSubNavYoungLink|g=SSBU}} | | {{MvSubNavYoungLink|g=SSBU}} |
| [[Category:Young Link (SSBU)]] | | [[Category:Young Link (SSBU)]] |
| [[Category:Down special moves (SSBU)]] | | [[Category:Down special moves (SSBU)]] |