Editing Young Link (SSBU)/Down special

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'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
*{{bugfix|Fixed the Invisible Bomb glitch.}}
*{{bugfix|Fixed the Invisible Bomb glitch.}}
==Hitboxes==
Each hit has a base damage of 2%. Per the [[item throw]] damage formula, the damage of each hit from a thrown Bomb is equal to <code>'''2''' + throw speed * 0.2</code>.
{{technical data|Explosion hitbox data (missing from Ruben's script viewer)}}
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Searchbox|24}}
{{UltimateGrabboxTableRow
|id=0
|r=2.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.0
}}
|}
==Timing==
==Timing==
The Bomb cannot be pulled if Young Link is already holding an item.
===Bomb pull===
{|class="wikitable"
{|class="wikitable"
!Bomb generated
!Bomb generated
Line 39: Line 20:
{{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=23|s=LagPropE}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=23|s=LagPropE}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStripEnd}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|interruptible=y|prop=y}}
===Explosion===
{|class="wikitable"
!Hits 1-4
|1-2, 3-4, 5-6, 7
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}}
 
==Parameters==
Up to two Bombs per player can be active at a time.
{|class="wikitable"
!Hurtbox size
|4
|-
!HP
|6
|-
!Maximum time before exploding
|220 frames
|-
!Flashing time before automatic explosion
|154 frames
|-
!Throw speed multiplier
|0.72
|-
!Size multiplier
|0.6
|-
!Base damage modifier for [[item throw]] damage
|0
|-
!Multiplier to item throw speed for additional damage
|0.2
|-
![[Gravity]]
|0.049
|-
![[Falling speed]]
|2.3
|-
!Friction
|0 (aerial)<br>0.03 (grounded)
|-
!Speed multiplier when bouncing off
|0.4 (floor/wall/ceiling)<br>0.2 (target)
|-
!Added vertical speed when bouncing off wall
|1.25
|-
!Minimum speed to bounce off terrain
|0.1
|-
!Minimum vertical speed to explode on impact with ground
|1.7
|-
!Collision detection box half-lengths
|2 (horizontal)<br>2 (vertical)
|-
!Pickup detection box lengths
|4 (horizontal)<br>4 (vertical)
|-
!Effect when shielded
|Bounces off
|}


{{MvSubNavYoungLink|g=SSBU}}
{{MvSubNavYoungLink|g=SSBU}}
[[Category:Young Link (SSBU)]]
[[Category:Young Link (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]

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