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{{Title|''Yoshi'' (universe)}}
{{DISPLAYTITLE:''Yoshi'' (universe)}}
{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
{{Infobox Series
{{Infobox Series
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==Franchise description==
==Franchise description==
Throughout the lifespan of the Famicom/NES, [[Shigeru Miyamoto]] wanted [[Mario]] to have a dinosaur companion in his games following ''{{s|mariowiki|Super Mario Bros.}}'', but limitations to the NES could not fit this companion character in. However, Miyamoto was able to achieve the debut of the character, [[Yoshi]], in the Super Famicom/SNES launch game ''{{s|mariowiki|Super Mario World}}''. Yoshi was designed by the game's graphics designer Shigefumi Hino who would later become the designer of the {{uv|Pikmin}} series and was introduced as a species of human-sized cartoon-like dinosaurs that came in multiple colors and could swallow enemies with their elastic tongues, lay spotted eggs that usually hatched into power-ups, and be ridden by Mario through levels as a mount. The Yoshi species became a permanent, recurring element in the ''Mario'' franchise onward, and any reference to "Yoshi" as a character typically refers to a green-colored individual that is one of the recurring heroes in Mario's world.  
Throughout the lifespan of the Famicom / NES, [[Shigeru Miyamoto]] wanted [[Mario]] to have a dinosaur companion in his games following ''{{s|mariowiki|Super Mario Bros.}}'', but apparently, limitations to the NES could not fit this companion character in. However, Miyamoto was able to achieve the debut of the character, [[Yoshi]], in the Super Famicom/SNES launch game ''{{s|mariowiki|Super Mario World}}''. Yoshi was designed by the game's graphics designer Shigefumi Hino (who would later become the designer of the ''{{uv|Pikmin}}'' series), and was introduced as a species of human-sized cartoon-like dinosaurs that came in multiple different colors, could swallow enemies with their elastic tongues, could lay spotted eggs that usually hatched into power-ups, and could be ridden by Mario through levels as a mount. The Yoshi species became a permanent, recurring element in the ''Mario'' franchise forever onward, and any reference to "Yoshi" as a character typically refers to a green-colored individual that is one of the recurring heroes in Mario's world.  


Yoshi, whether [[mariowiki:Yoshi|the character himself]] or [[mariowiki:Yoshi (species)|the species]], has appeared in a primary side role alongside various other ''Mario'' series regulars in many ''Mario'' games, oftentimes as a selectable playable character; games involving Mario where Yoshi may be selected include the racing game series ''{{iw|mariowiki|Mario Kart|series}}'' and the party game series ''{{iw|mariowiki|Mario Party|series}}''. More significantly, there have been occasional games starring Yoshi in a leading role, with or without Mario in a side role; aside from several occasional puzzle games, including ''{{s|mariowiki|Tetris Attack}}'' on the SNES, Yoshi's first high-profile starring role was in the well-received and financially successful ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'' for the SNES in 1995, several years after Yoshi's debut. In this game, Yoshi and his differently-colored friends, illustrated in a unique pastel style to help differentiate the game from the CGI imagery of ''{{s|mariowiki|Donkey Kong Country}}'', help transport [[mariowiki:Baby Mario|a baby version of Mario]] through their island's obstacles to reunite him with [[mariowiki:Baby Luigi|his brother]] and bring them back to the stork that is supposed to deliver them to their parents. A spiritual sequel focusing exclusively on the Yoshis, ''{{s|mariowiki|Yoshi's Story}}'' for the Nintendo 64 in March 1998, featured a more saccharine aesthetic; by this point, Yoshi had settled into a different design that gave him a more anthropomorphic appearance, which has been used ever since.
Yoshi, whether [[mariowiki:Yoshi|the character himself]] or [[mariowiki:Yoshi (species)|the species]], has appeared in a primary side role alongside various other ''Mario'' series regulars in many ''Mario'' games, oftentimes as a selectable playable character; games involving Mario where Yoshi may be selected include the ''{{iw|mariowiki|Mario Kart|series}}'' sub-series as a recurring racer, and the ''{{iw|mariowiki|Mario Party|series}}'' sub-series, as a recurring character choice for walking across the board and partaking in mini-games. More significantly, there have been occasional games starring Yoshi in a leading role, with or without Mario in a side role; aside from several occasional puzzle games, including ''{{s|mariowiki|Tetris Attack}}'' on the SNES, Yoshi's first high-profile starring role was in the very well-received and successful ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'' for the SNES in 1995, several years after Yoshi's debut. In this game, Yoshi and his differently-colored friends, illustrated in a unique pastel style to help differentiate the game from the CGI imagery of ''{{s|mariowiki|Donkey Kong Country}}'', help transport [[mariowiki:Baby Mario|a baby version of Mario]] through their island's obstacles to reunite him with [[mariowiki:Baby Luigi|his brother]] and bring them back to the stork that is supposed to deliver them to their parents. A spiritual sequel focusing exclusively on the Yoshis, ''{{s|mariowiki|Yoshi's Story}}'' for the Nintendo 64 in March 1998, featured a more saccharine aesthetic; by this point, Yoshi had settled into a different design that gave him a more anthropomorphic appearance, which has been used ever since.


Despite the close association Yoshi's modern design has with the ''Yoshi's Story'' aesthetic, that aesthetic actually never made a reappearance in a ''Yoshi''-centric title, whereas the pastel design style of ''Yoshi's Island'' for the SNES has been reused in several later-generation follow-ups. These may be referred to as part of the "main" ''Yoshi'' series, the "''Yoshi's Island''" sub-series, where Yoshi has to navigate platforming stages and attack foes with his eggs in order to transport Baby Mario and baby versions of other characters safely to the end. Aside from ''{{s|mariowiki|Yoshi Touch & Go}}'' for the DS, which appears to not even have any canonical relevance to the overall ''Mario'' franchise despite a similar scenario focused on transporting Baby Mario, there have been two direct sequels using the pastel aesthetic: ''{{s|mariowiki|Yoshi's Island DS}}'', released for the Nintendo DS in 2006, and ''{{s|mariowiki|Yoshi's New Island}}'', released in 2014 on the Nintendo 3DS. Other ''Yoshi'' games with distinct art styles include ''{{s|mariowiki|Yoshi's Wooly World}}'', released in 2015 on the Wii U, with a 3DS port released in 2017 entitled ''{{s|mariowiki|Poochy & Yoshi's Wooly World}}'' that featured a yarn-based art style similar to that of ''{{s|wikirby|Kirby's Epic Yarn}}''; and the newest game, ''{{s|mariowiki|Yoshi's Crafted World}}'' released for the Nintendo Switch in 2019, which has a crafted aesthetic. Between these games and Yoshi's constant appearances in most ''Mario'' games, Yoshi has been enough of a recurring Nintendo character that the ''[[Super Smash Bros.]]'' series of fighting games not only included him as a regular playable character since the series' start, but saw fit to symbolically categorize Yoshi and related properties as "separate" from the ''Mario'' universe.
Despite the close association Yoshi's modern design has with the ''Yoshi's Story'' aesthetic, that aesthetic actually never made a reappearance in a ''Yoshi''-centric title, whereas the pastel design style of ''Yoshi's Island'' for the SNES has been reused in several later-generation follow-ups. These may be referred to as part of the "main" ''Yoshi'' series, the "''Yoshi's Island''" sub-series, where Yoshi has to navigate platforming stages and attack foes with his eggs in order to transport Baby Mario and baby versions of other characters safely to the end. Aside from ''{{s|mariowiki|Yoshi Touch & Go}}'' for the DS, which appears to not even have any canonical relevance to the overall ''Mario'' franchise despite a similar scenario focused on transporting Baby Mario, there have been two direct sequels using the pastel aesthetic: ''{{s|mariowiki|Yoshi's Island DS}}'', released for the Nintendo DS in November 2006, and ''{{s|mariowiki|Yoshi's New Island}}'', released in 2014 on the Nintendo 3DS. Several other Yoshi games with distinct art styles have been released; ''{{s|mariowiki|Yoshi's Wooly World}}'', released in 2015 on the Wii U with a 3DS port released in 2017 as ''{{s|mariowiki|Poochy & Yoshi's Wooly World}}'', featured a yarn-based artstyle similar to that of ''{{s|wikirby|Kirby's Epic Yarn}}'', and the newest game, ''{{s|mariowiki|Yoshi's Crafted World}}'' released for the Nintendo Switch on March 29, 2019 and has a crafted aesthetic. Between these games and Yoshi's constant appearances in most ''Mario'' games, Yoshi has been enough of a recurring Nintendo character that the ''[[Super Smash Bros.]]'' series of fighting games not only included him as a regular playable character since the series' start, but saw fit to symbolically categorize Yoshi and related properties as "separate" from the ''Mario'' universe.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
The most recent ''Yoshi'' games were still ''Yoshi's Island'' and ''Yoshi's Story'', so the content representing the franchise is still from these two games. Unique to this game, ''Super Mario World'' is counted as a ''Yoshi'' universe game. Despite having only one character, ''Melee'' features a total of three stages from the ''Yoshi'' universe, and one semi-item that only appears in an Event Match, being the {{b|Yoshi's Egg|item}}.
The most recent ''Yoshi'' games were still ''Yoshi's Island'' and ''Yoshi's Story'', so the content representing the franchise is still from these two games. Unique to this game, ''Super Mario World'' is counted as a ''Yoshi'' universe game. Despite having only one character, ''Melee'' features a total of three stages from the ''Yoshi'' universe, and one semi-item that only appears in an Event Match, being the [[Yoshi's Egg]].


===Fighter===
===Fighter===
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===Stages===
===Stages===
*[[File:PastYoshisIslandIconSSBM.png|right|link=Yoshi's Island (SSB)]]{{GameIcon|SSB}}'''[[Past Stages]]: {{SSB|Yoshi's Island}}''' ([[Unlockable stage|Unlockable]]): The original Yoshi's Island stage from ''Smash 64'' is one of three such stages to have been ported to ''Melee''. This unlockable stage is essentially the same as its previous appearance, with the only difference being that the background is actually being rendered in 3D, and now acts properly when moving the camera.{{clr}}
*[[File:YoshisStoryIconSSBM.png|right|link=Yoshi's Story]] '''Yoshi's Island: [[Yoshi's Story]]''' ([[Starter stage|Starter]]): This stage is rather simplistic and is based on the game ''Yoshi's Story''. There are three soft platforms in the air that are in similar position to those found in {{SSBM|Battlefield}}. There is also a small cloud platform that moves in a rectangle pattern through the bottom of the stage that can be stood on until it goes back to the stage. Periodically, there is a group of [[Fly Guy|Fly Guys]] that fly in the stage carrying [[Food]] if items are enabled. These Fly Guys can also interfere with projectiles, and can stop certain moves.{{clr}}
*[[File:YoshisStoryIconSSBM.png|right|link=Yoshi's Story]] '''Yoshi's Island: [[Yoshi's Story]]''' ([[Starter stage|Starter]]): This stage is rather simplistic and is based on the game ''Yoshi's Story''. There are three soft platforms in the air that are in similar position to those found in {{SSBM|Battlefield}}. There is also a small cloud platform that moves in a rectangle pattern through the bottom of the stage that can be stood on until it goes back to the stage. Periodically, there is a group of [[Fly Guy|Fly Guys]] that fly in the stage carrying [[Food]] if items are enabled. These Fly Guys can also interfere with projectiles, and can stop certain moves.{{clr}}
*[[File:YoshisIslandIconSSBM.png|right|link=Yoshi's Island (SSBM)]] '''Yoshi's Island: {{SSBM|Yoshi's Island}}''' ([[Starter stage|Starter]]): This stage is a general depiction of the game ''Super Mario World''`s tileset. On the far right of the stage is a hill sloping upwards which reaches the right [[blast line]]. On the left there is a large, oblique Warp Pipe supported by two smaller ones. Both portions of the stage are connected by a path that has three Rotating Blocks covering a pit. If these blocks are attacked, they start spinning and temporarily allow passage through. Six more Rotating Blocks float over the stage in two blocks of three.{{clr}}
*[[File:YoshisIslandIconSSBM.png|right|link=Yoshi's Island (SSBM)]] '''Yoshi's Island: {{SSBM|Yoshi's Island}}''' ([[Starter stage|Starter]]): This stage is a general depiction of the game ''Super Mario World''`s tileset. On the far right of the stage is a hill sloping upwards which reaches the right [[blast line]]. On the left there is a large, oblique Warp Pipe supported by two smaller ones. Both portions of the stage are connected by a path that has three Rotating Blocks covering a pit. If these blocks are attacked, they start spinning and temporarily allow passage through. Six more Rotating Blocks float over the stage in two blocks of three.{{clr}}
*[[File:PastYoshisIslandIconSSBM.png|right|link=Yoshi's Island (SSB)]] '''[[Past Stages]]: {{SSB|Yoshi's Island}}''' ([[Unlockable stage|Unlockable]]): The original Yoshi's Island stage from ''Smash 64'' is one of three such stages to have been ported to ''Melee''. This unlockable stage is essentially the same as its previous appearance, with the only difference being that the background is actually being rendered in 3D, and now acts properly when moving the camera.{{clr}}


===Music===
===Music===
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===Fighter===
===Fighter===
*[[File:YoshiIcon(SSBB).png|50px|right|link=Yoshi (SSBB)]]'''{{SSBB|Yoshi}}''' ([[Starter character|Starter]]): Yoshi was the last of the "[[Original 8]]" to be revealed as a returning character in ''Brawl''.  He has been visually modified to more accurately resemble his more recent appearances in newer ''Mario'' games starting with ''Super Mario Sunshine''. In addition to some old moves being modified (his [[up special]], [[Egg Throw]], now also functions as a third jump), Yoshi also enters the fray with a brand new attack: his [[Final Smash]] is [[Super Dragon]], which is based off of the powers that Yoshi could obtain in ''Super Mario World'' by holding certain colors of Koopa shells in his mouth for extended periods of time. When the Final Smash is executed, Yoshi suddenly sprouts wings and can fly around for a short period of time, during which he can spew flames from his mouth with the press of a button.  
*[[File:YoshiIcon(SSBB).png|50px|right|link=Yoshi (SSBB)]]'''{{SSBB|Yoshi}}''' ([[Starter character|Starter]]): Yoshi was the last of the "[[Original 8]]" to be revealed as a returning character in ''Brawl''.  He has been visually modified to more accurately resemble his more recent appearances in newer ''Mario'' games starting with ''Super Mario Sunshine''. In addition to some old moves being modified (his [[Up B]], [[Egg Throw]], now also functions as a third jump), Yoshi also enters the fray with a brand new attack: his [[Final Smash]] is [[Super Dragon]], which is based off of the powers that Yoshi could obtain in ''Super Mario World'' by holding certain colors of Koopa shells in his mouth for extended periods of time. When the Final Smash is executed, Yoshi suddenly sprouts wings and can fly around for a short period of time, during which he can spew flames from his mouth with the press of a button.  


On the final character select screen (after all characters are unlocked), Yoshi, despite being part of the [[Original 8]], doesn't appear in the top row in the spot between {{SSBB|Samus}} and {{SSBB|Kirby}}. Instead, he shares a column with fellow ''Mario'' side series characters {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, and {{SSBB|Wario}}.
On the final character select screen (after all characters are unlocked), Yoshi, despite being part of the [[Original 8]], doesn't appear in the top row in the spot between {{SSBB|Samus}} and {{SSBB|Kirby}}. Instead, he shares a column with fellow ''Mario'' side series characters {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, and {{SSBB|Wario}}.


===Stages===
===Stages===
*[[File:Icon-yoshisisland.gif|right|Yoshi's Island (SSBB)]]'''{{SSBB|Yoshi's Island}}''' ([[Starter stage|Starter]]): The first ''Yoshi'' stage to be based off ''Super Mario World 2: Yoshi's Island'' instead of ''Yoshi's Story'', this stage has the appearance of being drawn with crayons and pastels. The stage changes seasons during gameplay.{{clr}}
*[[File:Icon-yoshisislandmelee.gif|right|Yoshi's Island (SSBM)]]'''[[Melee Stages]]: {{SSBM|Yoshi's Island}}''' ([[Starter stage|Starter]]): One of the few stages returning from the previous game, it has only been tweaked slightly, with some areas being changed. Otherwise, it's unaltered.{{clr}}
*[[File:Icon-yoshisislandmelee.gif|right|Yoshi's Island (SSBM)]]'''[[Melee Stages]]: {{SSBM|Yoshi's Island}}''' ([[Starter stage|Starter]]): One of the few stages returning from the previous game, it has only been tweaked slightly, with some areas being changed. Otherwise, it's unaltered.{{clr}}
*[[File:Icon-yoshisisland.gif|right|Yoshi's Island (SSBB)]]'''{{SSBB|Yoshi's Island}}''' ([[Starter stage|Starter]]): The first ''Yoshi'' stage to be based off ''Super Mario World 2: Yoshi's Island'' instead of ''Yoshi's Story'', this stage has the appearance of being drawn with crayons and pastels. The stage changes seasons during gameplay.{{clr}}


===Common Ally===
===Common Ally===
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
There is more integration between the {{uv|Mario}} and ''Yoshi'' universes in ''Super Smash Bros. 4'' than in previous entries. Yoshi is placed between the ''Mario'' fighters {{SSB4|Bowser}} and {{SSB4|Rosalina}} on the [[character selection screen]]. Several trophies of characters that debuted in ''Yoshi'' titles are categorized as ''Mario'' trophies, even though some of them were more correctly categorized as ''Yoshi'' trophies in ''[[Super Smash Bros. Brawl]]''. In the Wii U version, numerous pieces of ''Mario'' music play on ''Yoshi'' stages and the only [[Trophy Box]] attributed to the ''Yoshi'' universe is organized between two ''Mario''-specific Trophy Boxes. However, ''Yoshi'' remains internally recognized as an independent universe. Yoshi is still represented by his own universe logo, as are the related stages. ''Smash 4'' features content from ''{{s|mariowiki|Yoshi's New Island}}'' - which was released between ''Brawl'' and ''Smash 4'' - and ''{{s|mariowiki|Yoshi's Woolly World}}'' - which was released shortly after ''Smash 4''. In the trophy gallery, the universe is internally referred to as the '''''Yoshi's Island''''' series.
There is more integration between the ''{{uv|Mario}}'' and ''Yoshi'' universes in ''Super Smash Bros. 4'' than in previous entries. Yoshi is placed between the ''Mario'' fighters {{SSB4|Bowser}} and {{SSB4|Rosalina}} on the [[character selection screen]]. Several trophies of characters that debuted in ''Yoshi'' titles are categorized as ''Mario'' trophies, even though some of them were more correctly categorized as ''Yoshi'' trophies in ''[[Super Smash Bros. Brawl]]''. In the Wii U version, numerous pieces of ''Mario'' music play on ''Yoshi'' stages and the only [[Trophy Box]] attributed to the ''Yoshi'' universe is organized between two ''Mario''-specific Trophy Boxes. However, ''Yoshi'' remains internally recognized as an independent universe. Yoshi is still represented by his own universe logo, as are the related stages. ''Smash 4'' features content from ''{{s|mariowiki|Yoshi's New Island}}'' - which was released between ''Brawl'' and ''Smash 4'' - and ''{{s|mariowiki|Yoshi's Woolly World}}'' - which was released shortly after ''Smash 4''. In the trophy gallery, the universe is internally referred to as the '''''Yoshi's Island''''' series.


===Fighter===
===Fighter===
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====''for Wii U''====
====''for Wii U''====
*[[File:WoollyWorldIconSSB4-U.png|75px|right|link=Woolly World]]'''[[Woolly World]]''' ([[Starter stage|Starter]]): staged in areas from ''{{s|mariowiki|Yoshi's Woolly World}}''. It is a transitional stage that starts in a green area based off of {{s|mariowiki|Knitty-Knotty Windmill Hill}}. The floating platforms of this stage - attached to a mobile - are drawn into a skyward area similar to {{s|mariowiki|Wobble Mobile Jaunt}}. The platforms eventually descend into a red area with puzzle blocks in the background. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is columnar and staged in Knitty-Knotty Windmill Hill. This is the only stage in ''Smash Bros.'' history to derive from what was then an unreleased game and one of the few to be based on what was then a {{s|wikipedia|Wii U}}-exclusive. According to [[Masahiro Sakurai]], Woolly World was the last stage created for the base Wii U version and was not on the original project plan.
*[[File:YoshisIslandMeleeIconSSB4-U.png|75px|right|link=Yoshi's Island (SSBM)]]{{GameIcon|SSBM}}'''{{SSBM|Yoshi's Island}}''' ([[Starter stage|Starter]]): staged on the [[mariowiki:Yoshi's Island (place)|eponymous island]] from ''{{s|mariowiki|Super Mario World}}'' - a ''Mario'' game. The stage features {{s|mariowiki|Rotating Block}}s, which rotate when struck. A [[Banzai Bill]] and [[Lakitu]] appear flying in the background. Elements of the stage, such as the textures of the ground and surrounding flora, are more brightly colored and less detailed than they were in ''Melee'' or ''Brawl'', making the stage more reflective of the source material. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 5 of [[All-Star Mode]] as a [[home stage]] for Yoshi. Its [[Ω form]] is columnar.
*[[File:YoshisIslandMeleeIconSSB4-U.png|75px|right|link=Yoshi's Island (SSBM)]]{{GameIcon|SSBM}}'''{{SSBM|Yoshi's Island}}''' ([[Starter stage|Starter]]): staged on the [[mariowiki:Yoshi's Island (place)|eponymous island]] from ''{{s|mariowiki|Super Mario World}}'' - a ''Mario'' game. The stage features {{s|mariowiki|Rotating Block}}s, which rotate when struck. A [[Banzai Bill]] and [[Lakitu]] appear flying in the background. Elements of the stage, such as the textures of the ground and surrounding flora, are more brightly colored and less detailed than they were in ''Melee'' or ''Brawl'', making the stage more reflective of the source material. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 5 of [[All-Star Mode]] as a [[home stage]] for Yoshi. Its [[Ω form]] is columnar.
*[[File:WoollyWorldIconSSB4-U.png|75px|right|link=Woolly World]]'''[[Woolly World]]''' ([[Starter stage|Starter]]): staged in areas from ''{{s|mariowiki|Yoshi's Woolly World}}''. It is a transitional stage that starts in a green area based off of {{s|mariowiki|Knitty-Knotty Windmill Hill}}. The floating platforms of this stage - attached to a mobile - are drawn into a skyward area similar to {{s|mariowiki|Wobble Mobile Jaunt}}. The platforms eventually descend into a red area with puzzle blocks in the background. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is columnar and staged in Knitty-Knotty Windmill Hill. This is the only stage in ''Smash Bros.'' history to derive from what was then an unreleased game and one of the few to be based on what was then a {{s|wikipedia|Wii U}}-exclusive. According to [[Masahiro Sakurai]], Woolly World was the last stage created for the base Wii U version and was not on the original project plan.


===Enemies===
===Enemies===
{{main|Enemies}}
{{main|Enemies}}
Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.
Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.
*'''[[Kamek]]''': [[Bowser]]'s elderly attaché in the ''Yoshi'' and {{uv|Mario}} series. In Smash Run, Kamek behaves like the [[Magikoopa]] enemies from ''{{s|supermariowiki|Super Mario World}}''; he teleports from various spots across the stage and casts multi-shaped projectiles at opponents with his wand. Contact with these projectiles causes stats to drop. In [[Smash Tour]], he appears on the board at the beginning of a turn and uses his magic to change the position of the checkpoints. He also appears as a stage element on [[Mushroom Kingdom U]].
*'''[[Kamek]]''': [[Bowser]]'s elderly attaché in the ''Yoshi'' and ''{{uv|Mario}}'' series. In Smash Run, Kamek behaves like the [[Magikoopa]] enemies from ''{{s|supermariowiki|Super Mario World}}''; he teleports from various spots across the stage and casts multi-shaped projectiles at opponents with his wand. Contact with these projectiles causes stats to drop. In [[Smash Tour]], he appears on the board at the beginning of a turn and uses his magic to change the position of the checkpoints. He also appears as a stage element on [[Mushroom Kingdom U]].
   
   
====[[Smash Run]] enemies====
====[[Smash Run]] enemies====
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====Returning Tracks====
====Returning Tracks====
Arrangements and remixes from previous ''Smash'' titles. "Yoshi's Island (Melee)" has been reclassified as a {{uv|Mario}} track.
Arrangements and remixes from previous ''Smash'' titles. "Yoshi's Island (Melee)" has been reclassified as a ''{{uv|Mario}}'' track.
*{{GameIcon|SSB}}'''{{SSB4MusicLink|Yoshi|Yoshi's Story}}''': a remix of "Yoshi's Song" from ''{{s|mariowiki|Yoshi's Story}}''. It plays on Yoshi's Island (Melee).
*{{GameIcon|SSB}}'''{{SSB4MusicLink|Yoshi|Yoshi's Story}}''': a remix of "Yoshi's Song" from ''{{s|mariowiki|Yoshi's Story}}''. It plays on Yoshi's Island (Melee).
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Yoshi|Yoshi's Story Ver. 2}}''': an arrangement of  "Yoshi's Song" from ''Yoshi's Story''. It plays on Woolly World.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Yoshi|Yoshi's Story Ver. 2}}''': an arrangement of  "Yoshi's Song" from ''Yoshi's Story''. It plays on Woolly World.
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===Stages===
===Stages===
All ''Yoshi'' stages aside from {{GameIcon|SSB4-U}}[[Woolly World]] return from previous entries.
All ''Yoshi'' stages aside from {{GameIcon|SSB4-U}}[[Woolly World]] return from previous entries.
*{{GameIcon|SSB}}[[File:SuperHappyTreeIconSSBU.png|75px|right|link=Super Happy Tree]]'''[[Super Happy Tree]]''' ([[Starter stage|Starter]]): After being absent for two straight games, this stage is returning as a retro stage under the brand new name of Super Happy Tree.{{clr}}
*{{GameIcon|SSB}}[[File:SuperHappyTreeIconSSBU.png|75px|right|link=Super Happy Tree]]'''[[Super Happy Tree]]''' ([[Starter stage|Starter]]): After being absent for two straight games, this stage is returning as a retro stage under the brand new name of Super Happy Tree.
*{{GameIcon|SSBM}}[[File:YoshisStoryIconSSBU.png|75px|right|link=Yoshi's Story]]'''[[Yoshi's Story]]''' ([[Starter stage|Starter]]): Yoshi's Story makes an appearance for the first time since ''Melee''.{{clr}}
{{clr}}
*{{GameIcon|SSBM}}[[File:YoshisIslandMeleeIconSSBU.png|75px|right|link=Yoshi's Island (SSBM)]]'''[[Yoshi's Island (Melee)]]''' ([[Starter stage|Starter]]): Returning as a retro stage.{{clr}}
*{{GameIcon|SSBM}}[[File:YoshisIslandMeleeIconSSBU.png|75px|right|link=Yoshi's Island (SSBM)]]'''[[Yoshi's Island (Melee)]]''' ([[Starter stage|Starter]]): Returning as a retro stage.
*{{GameIcon|SSBB}}[[File:YoshisIslandIconSSBU.png|75px|right|link=Yoshi's Island (SSBB)]]'''{{SSBB|Yoshi's Island}}''' ([[Starter stage|Starter]]): Yoshi's Island makes a reappearance as a retro stage.{{clr}}
{{clr}}
*{{GameIcon|SSBM}}[[File:YoshisStoryIconSSBU.png|75px|right|link=Yoshi's Story]]'''[[Yoshi's Story]]''' ([[Starter stage|Starter]]): Yoshi's Story makes an appearance for the first time since ''Melee''.
{{clr}}
*{{GameIcon|SSBB}}[[File:YoshisIslandIconSSBU.png|75px|right|link=Yoshi's Island (SSBB)]]'''{{SSBB|Yoshi's Island}}''' ([[Starter stage|Starter]]): Yoshi's Island makes a reappearance as a retro stage.
{{clr}}


===Mii Costumes===
===Mii Costumes===
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===''{{s|supermariowiki|Super Mario World}}''===
===''{{s|supermariowiki|Super Mario World}}''===
{{main|Super Mario World}}
{{main|Super Mario World}}
Technically, ''Super Mario World'' qualifies as part of the [[Mario (universe)|''Mario'' universe]] due to it being a main series ''Mario'' game. However, the ''Smash Bros.'' games consider it part of the ''Yoshi'' universe as well, with it being Yoshi's debut appearance and one of his most iconic.
*Playable characters:
*Playable characters:
**{{GameIcon|SSB}} [[Yoshi]], a starter character in all of the ''{{b|Super Smash Bros.|series}}'' games, premiered in this game.  
**{{GameIcon|SSB}} [[Yoshi]], a starter character in all of the ''{{b|Super Smash Bros.|series}}'' games, premiered in this game.  
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**{{GameIcon|SSBM}} There is a trophy of Mario riding Yoshi in ''Melee'', which was distributed at certain Nintendo events.
**{{GameIcon|SSBM}} There is a trophy of Mario riding Yoshi in ''Melee'', which was distributed at certain Nintendo events.
**{{GameIcon|SSBM}} The Koopa Clown Car appears as a trophy in ''Melee''.
**{{GameIcon|SSBM}} The Koopa Clown Car appears as a trophy in ''Melee''.
**{{GameIcon|SSBM}} Banzai Bill appears as a trophy in ''Melee'' and ''Smash 4''.
**{{GameIcon|SSB4-3DS}} [[Spike Top]] and {{s|mariowiki|Wiggler}} appear as trophies in ''Smash for 3DS''.
**{{GameIcon|SSB4-3DS}} Spike Top and {{s|mariowiki|Wiggler}} appear as trophies in ''Smash for 3DS''.
*Stickers:
*Stickers:
**{{GameIcon|SSBB}} {{s|mariowiki|Blargg}} and Wiggler appear as a stickers.
**{{GameIcon|SSBB}} {{s|mariowiki|Blargg}} and Wiggler appear as a stickers.
*Spirits:
*Spirits:
**{{gameIcon|SSBU}} A Banzai Bill, a {{iw|mariowiki|Chargin' Chuck}}, a Hothead, a Wiggler, {{iw|mariowiki|Blargg}}, and a Mechkoopa all appear as spirits.
**{{gameIcon|SSBU}} A Banzai Bill, a {{iw|mariowiki|Chargin' Chuck}}, a Hothead, a Wiggler, {{iw|mariowiki|Blaarg}}, and a Mechkoopa all appear as spirits.
*Music:
*Music:
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Yoshi|Title/Ending - Super Mario World}}'''": A medley of tracks from this game, including "Title", "Ending", and "Credits".
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Yoshi|Ground Theme - Super Mario World}}'''": The "Ground Theme" sourced from this game.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Yoshi|Style Switch: Ground Theme}}'''": Features the "Ground Theme" sourced from this game.
**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Yoshi|Super Mario World Medley}}'''": A medley of tracks from this game including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)".
**{{GameIcon|SSBM}} "'''{{SSBUMusicLink|Yoshi|Athletic Theme - Super Mario World}}'''": A banjo-based cover of the Athletic theme from this game.
**{{GameIcon|SSBM}} "'''{{SSBUMusicLink|Yoshi|Athletic Theme - Super Mario World}}'''": A banjo-based cover of the Athletic theme from this game.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Super Mario Bros.|Title/Ending - Super Mario World}}'''": A medley of tracks from this game, including "Title", "Ending", and "Credits".
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Yoshi|Castle / Boss Fortress - Super Mario World / SMB 3}}'''": An arrangement featuring "Sub Castle" from this game.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}'''": An arrangement featuring "Sub Castle" from this game.
**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Yoshi|Fortress Boss - Super Mario World}}'''": A {{iw|wikipedia|flamenco}}-inspired arrangement of " Koopaling Theme" from this game.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}'''": The "Ground Theme" sourced from this game.
**{{GameIcon|SSB4}} "'''{{SSB4MusicLink|Super Mario Bros.|Style Switch: Ground Theme}}'''": Features the "Ground Theme" sourced from this game.
**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Super Mario Bros.|Super Mario World Medley}}'''": A medley of tracks from this game including "Ground Theme", the "Yoshi drums", "Bonus Phase Theme", "Course Clear Fanfare", "Star World Theme" and "Starman Theme".
**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}'''": A {{iw|wikipedia|flamenco}}-inspired arrangement of "Koopaling Theme" from this game.
*Misc:
*Misc:
**{{GameIcon|SSBB}} This game appears as a [[masterpiece]] in ''Brawl'' and ''Smash for Wii U''.
**{{GameIcon|SSBB}} This game appears as a [[masterpiece]] in ''Brawl'' and ''Smash for Wii U''.
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**{{GameIcon|SSB4-3DS}} Fly Guys appear as enemies in Smash Run.
**{{GameIcon|SSB4-3DS}} Fly Guys appear as enemies in Smash Run.
*Trophies:
*Trophies:
**{{GameIcon|SSBM}} {{s|mariowiki|Baby Bowser}} appears as a trophy.
**{{GameIcon|SSBM}} {{s|mariowiki|Baby Bowser}} and Fly Guys appear as trophies in ''Melee''.
**{{GameIcon|SSBM}} Fly Guy appears as a trophy in ''Melee'' and ''Smash for 3DS''.
**{{GameIcon|SSBM}} {{s|mariowiki|Baby Mario}} appears as a trophy in ''Melee'', ''Brawl'', and ''Smash for 3DS''.
**{{GameIcon|SSBM}} {{s|mariowiki|Baby Mario}} appears as a trophy in ''Melee'', ''Brawl'', and ''Smash for 3DS''.
**{{GameIcon|SSB4-WIIU}} {{iw|mariowiki|Baby Luigi}} appears as a trophy in ''Smash for Wii U''.
**{{GameIcon|SSB4-WIIU}} {{iw|mariowiki|Baby Luigi}} appears as a trophy in ''Smash for Wii U''.
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*Stickers:
*Stickers:
**{{GameIcon|SSBB}} Pak E. Derm, {{s|mariowiki|Propeller Shy Guy}}, {{iw|mariowiki|Bone Dragon}}, and {{iw|mariowiki|Don Bongo}} appear as stickers.
**{{GameIcon|SSBB}} Pak E. Derm, {{s|mariowiki|Propeller Shy Guy}}, {{iw|mariowiki|Bone Dragon}}, and {{iw|mariowiki|Don Bongo}} appear as stickers.
**{{GameIcon|SSBB}} [[Shy Guy]] and {{iw|mariowiki|Blargg}} appear as stickers using their artwork for this game.
**{{GameIcon|SSBB}} [[Shy Guy]] and {{iw|mariowiki|Blaarg}} appear as stickers using their artwork for this game.
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} {{iw|mariowiki|Don Bongo}}, the Super Happy Tree, and Pak E. Derm all appear as spirits.
**{{GameIcon|SSBU}} {{iw|mariowiki|Don Bongo}}, the Super Happy Tree, and Pak E. Derm all appear as spirits.
**{{gameIcon|SSBU}} Blargg appears as a Spirit using its artwork for this game.
**{{gameIcon|SSBU}} Blaarg appears as a Spirit using its artwork for this game.
*Music:
*Music:
**{{GameIcon|SSB}} "'''{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}'''": An arrangement of "Yoshi's Song" from this game.
**{{GameIcon|SSB}} "'''{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}'''": An arrangement of "Yoshi's Song" from this game.
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*''Yoshi'' is the only universe with playable characters appearing in all five games to lack an assist character, whether through an [[Assist Trophy]] or [[Poké Ball]].
*''Yoshi'' is the only universe with playable characters appearing in all five games to lack an assist character, whether through an [[Assist Trophy]] or [[Poké Ball]].
*The ''Yoshi'' series is the only franchise to have never had any [[unlockable character|unlockable]] nor [[downloadable content|downloadable characters]] in any entry in the series.
*The ''Yoshi'' series is the only franchise to have never had any [[unlockable character|unlockable]] nor [[downloadable content|downloadable characters]] in any entry in the series.
*Yoshi has the highest amount of stages out of all single-fighter franchises, with a total of five.
*Yoshi has the highest amount of stages out of all single-fighter franchises, being 5.
 
{{Universe}}
{{Universe}}
{{Yoshi universe}}
{{Yoshi universe}}
[[Category:Yoshi universe| ]]
[[Category:Yoshi universe| ]]
[[es:Yoshi (universo)]]
[[es:Yoshi (universo)]]

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