Editing Yoshi's Island (SSBB)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 60: | Line 60: | ||
This stage is based on ''{{S|mariowiki|Super Mario World 2: Yoshi's Island}}'', which marked [[Yoshi]]'s first appearance as a standalone playable character. ''Yoshi's Island'' has very distinctive graphics, designed to look like pastel drawings. | This stage is based on ''{{S|mariowiki|Super Mario World 2: Yoshi's Island}}'', which marked [[Yoshi]]'s first appearance as a standalone playable character. ''Yoshi's Island'' has very distinctive graphics, designed to look like pastel drawings. | ||
{{s|mariowiki|Blarggwich}}es are ghostly entities that act as moving platforms, which Yoshi has to ride in certain stages. The soft platform above the stage represents a general platform design seen all throughout ''Yoshi's Island'', while the see-saw movement pattern of | {{s|mariowiki|Blarggwich}}es are ghostly entities that act as moving platforms, which Yoshi has to ride in certain stages. The soft platform above the stage represents a general platform design seen all throughout ''Yoshi's Island'', while the see-saw movement pattern of them loosely resembles the Super FX Chip tilting effects used for a variety of objects throughout the source game, particularly the animation of the spiked flipping platforms in {{S|mariowiki|Salvo the Slime's Castle}}, though the functionality is very different. | ||
[[Fly Guy]]s are one of the many varieties of [[Shy Guy]] in the game. They fly around carrying items, dropping them when attacked. Some float in a specific path, while others stay onscreen for a limited time before fleeing. | [[Fly Guy]]s are one of the many varieties of [[Shy Guy]] in the game. They fly around carrying items, dropping them when attacked. Some float in a specific path, while others stay onscreen for a limited time before fleeing. |