Editing Xenoblade Chronicles (universe)

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[[File:Shulk reveal SSB4.png|thumb|[[Shulk]] on Bionis' Leg, with the Mechonis in the far distance, as depicted in Shulk's ''SSB4'' reveal trailer. The two titans form the world of ''Xenoblade Chronicles''.]]
[[File:Shulk reveal SSB4.png|thumb|[[Shulk]] on Bionis' Leg, with the Mechonis in the far distance, as depicted in Shulk's ''SSB4'' reveal trailer. The two titans form the world of ''Xenoblade Chronicles''.]]


After the success of the seminal entry, Monolith Soft sought out to develop a new entry in the series. This new entry was teased with the codename "X" in early 2013. The successor's title was finalized during E3 2014 as ''{{iw|xenoserieswiki|Xenoblade Chronicles X}}'' and released for [[Wii U]] in Japan on April 29, 2015 and on December 4, 2015 overseas. While not a direct sequel to the first entry, this game is instead a spiritual successor with an unrelated story that utilizes similar gameplay mechanics. However, there are some subtle connections to the first entry found in-game implying a shared universe, which was confirmed in later entries. Gameplay is largely similar to the first entry, with its major gimmick being characters can use both melee and ranged weapons and can pilot humanoid mechs called Skells to fight and traverse the game's enormous world, complete with smaller supplementary tools to aid in exploration and discovery. ''Xenoblade Chronicles X'' received mostly positive reviews and is generally received as a solid entry in the series with enough differences to play it over the others, although some elements like the soundtrack and obtuse user interface can be hard to swallow at times. The game sold roughly 400,000 copies, which was significantly less than the previous entry, though this can partially be attributed to the overall poor sales of the Wii U. This game did receive some controversy after release. Fans outside of Japan noticed that some content was removed during the localization process, including scantily clad costumes for canonically underage characters and a character creation slider for breast size. This caused some outrage that international players were getting an inferior product, though Tetsuya Takahashi has claimed that he personally does not mind these changes.<ref>[https://kotaku.com/xenoblade-chronicles-xs-director-on-localization-change-1796157409 Xenoblade Chronicles X's Director On Localization Changes: 'I Didn't Mind Much At All']</ref> The game was also the largest first party Wii U game ever made at 23 gigabytes, which was inflated even more with DLC packs that existed solely to fix performance issues, outright preventing many potential players from playing the game.
After the success of the seminal entry, Monolith Soft sought out to develop a new entry in the series. This new entry was teased with the codename "X" in early 2013. The successor's title was finalized during E3 2014 as ''{{iw|xenoserieswiki|Xenoblade Chronicles X}}'' and released for [[Wii U]] in Japan on April 29, 2015 and on December 4, 2015 overseas. While not a direct sequel to the first entry, this game is instead a spiritual successor with an unrelated story that utilizes similar gameplay mechanics. However, their are some subtle connections to the first entry found in-game implying a shared universe, which was confirmed in later entries. Gameplay is largely similar to the first entry, with its major gimmick being characters can use both melee and ranged weapons and can pilot humanoid mechs called Skells to fight and traverse the game's enormous world, complete with smaller supplementary tools to aid in exploration and discovery. ''Xenoblade Chronicles X'' received mostly positive reviews and is generally received as a solid entry in the series with enough differences to play it over the others, although some elements like the soundtrack and obtuse user interface can be hard to swallow at times. The game sold roughly 400,000 copies, which was significantly less than the previous entry, though this can partially be attributed to the overall poor sales of the Wii U. This game did receive some controversy after release. Fans outside of Japan noticed that some content was removed during the localization process, including scantily clad costumes for canonically underage characters and a character creation slider for breast size. This caused some outrage that international players were getting an inferior product, though Tetsuya Takahashi has claimed that he personally does not mind these changes.<ref>[https://kotaku.com/xenoblade-chronicles-xs-director-on-localization-change-1796157409 Xenoblade Chronicles X's Director On Localization Changes: 'I Didn't Mind Much At All']</ref> The game was also the largest first party Wii U game ever made at 23 gigabytes, which was inflated even more with DLC packs that existed solely to fix performance issues, outright preventing many potential players from playing the game.


A port of the original Wii title, titled ''{{iw|xenoserieswiki|Xenoblade Chronicles 3D}}'' was developed by Monster Games and released for the [[Nintendo 3DS|New Nintendo 3DS]] on April 2, 2015 in Japan, Europe, and Australia, and on April 10, 2015 in the Americas. The handheld port was lauded for preserving the scale and frame rate of the original game while also including additional side content such as a jukebox and character model viewer, but skepticism was cited for the port's considerably downgraded visuals. The original Wii version was made available for digital download much later on the Wii U eShop in Europe on August 5, 2015 and in the Americas on April 28, 2016.
A port of the original Wii title, titled ''{{iw|xenoserieswiki|Xenoblade Chronicles 3D}}'' was developed by Monster Games and released for the [[Nintendo 3DS|New Nintendo 3DS]] on April 2, 2015 in Japan, Europe, and Australia, and on April 10, 2015 in the Americas. The handheld port was lauded for preserving the scale and frame rate of the original game while also including additional side content such as a jukebox and character model viewer, but skepticism was cited for the port's considerably downgraded visuals. The original Wii version was made available for digital download much later on the Wii U eShop in Europe on August 5, 2015 and in the Americas on April 28, 2016.
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This game received a downloadable expansion in 2018 titled ''{{iw|xenoserieswiki|Xenoblade Chronicles 2: Torna ~ The Golden Country}}'', which is a prequel story that explains how many character are in their positions by the events of the main game. Other small downloadable content was released after the main game, notably Shulk and [[Fiora]] as blades. This particular pack confirms that previous games exist in alternate universes and an event that could destroy them all is coming.
This game received a downloadable expansion in 2018 titled ''{{iw|xenoserieswiki|Xenoblade Chronicles 2: Torna ~ The Golden Country}}'', which is a prequel story that explains how many character are in their positions by the events of the main game. Other small downloadable content was released after the main game, notably Shulk and [[Fiora]] as blades. This particular pack confirms that previous games exist in alternate universes and an event that could destroy them all is coming.


In between mainline entries, a full high-definition remake of the game with added story content, titled ''{{iw|xenoserieswiki|Xenoblade Chronicles: Definitive Edition}}'', was released for the Nintendo Switch on May 29, 2020. This version included a slightly different artstyle to fit better with its sequel, re-recorded music, and a new time attack mode. However, the lack of features introduced in ''Xenoblade Chronicles 3D'' like the juke box drew some criticism and prevented the game from truly being the definitive edition of the game. This release also include a new campaign titled ''{{iw|xenoserieswiki|Xenoblade Chronicles: Future Connected}}'', which is available from the start. This campaign reintroduces content cut from the original release, and adds more teases to the shared universe concept introduced in both ''Xenoblade Chronicles X'' and ''Xenoblade Chronicles 2''.
In between mainline entries, a full high-definition remake of the game with added story content, titled ''{{iw|xenoserieswiki|Xenoblade Chronicles: Definitive Edition}}'', was released for the Nintendo Switch on May 29, 2020. This version included a slightly different artstyle to fit better with its sequel, re-recorded music, and a new time attack mode. However, the lack of feature introduced in ''Xenoblade Chronicles 3D'' like the juke box drew some criticism and prevented the game from truly being the definitive edition of the game. This release also include a new campaign titled ''{{iw|xenoserieswiki|Xenoblade Chronicles: Future Connected}}'', which is available from the start. This campaign reintroduces content cut from the original release, and adds more teases to the shared universe concept introduced in both ''Xenoblade Chronicles X'' and ''Xenoblade Chronicles 2''.


During the Nintendo Direct of February 9, 2022, Monolith Soft made the official announcement of ''{{iw|xenoserieswiki|Xenoblade Chronicles 3}}'' for Nintendo Switch and originally set to be released for September 2022. However, the game was finished ahead of schedule and released on July 29, 2022. This game is the final installment in the Klaus saga, and fully realizes the shared universe concept with the worlds of the previous numbered entries combining into one, with the goal to undo this damage or at least bring peace. Gameplay is largely similar to previous entries, with the main gimmick being a greatly expanded battle party, now containing six active members instead of the typical three at a time. This allows for more strategies and customization, which leads to more unique battle scenarios. The game once again received overall positive reception and was praised as the culmination of what made previous games great in the first place. There was criticism levied towards a divisive ending and performance issues caused by aging Nintendo Switch hardware, but most reviews admitted that these complaints were either minor issues or up to personal tastes.
During the Nintendo Direct of February 9, 2022, Monolith Soft made the official announcement of ''{{iw|xenoserieswiki|Xenoblade Chronicles 3}}'' for Nintendo Switch and originally set to be released for September 2022. However, the game was finished ahead of schedule and released on July 29, 2022. This game is the final installment in the Klaus saga, and fully realizes the shared universe concept with the worlds of the previous numbered entries combining into one, with the goal to undo this damage or at least bring peace. Gameplay is largely similar to previous entries, with the main gimmick being a greatly expanded battle party, now containing six active members instead of the typical three at a time. This allows for more strategies and customization, which leads to more unique battle scenarios. The game once again received overall positive reception and was praised as the culmination of what made previous games great in the first place. There was criticism levied towards a divisive ending and performance issues caused by aging Nintendo Switch hardware, but most reviews admitted that these complaints were either minor issues or up to personal tastes.

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