Editing World of Trophies

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The World of Trophies is a large land mass with a very diverse geography that includes [[The Plain|grasslands]], [[The Lake|a large lake]], [[The Forest|temperate]] and [[The Jungle|tropical forests]], [[The Swamp|wetlands]], [[The Wilds (Part I)|badlands]], and [[The Glacial Peak|a snowy mountain]]. Interestingly, there are remnants of civilization strewn about the World of Trophies. This is evident with the existence of [[The Ruined Zoo|a dilapidated zoo]], [[The Battlefield Fortress|a large castle]], and an [[The Path to the Ruins|area]] [[The Ruins|consisting of]] [[The Ruined Hall|ancient]] [[Outside the Ancient Ruins|ruins]].
The World of Trophies is a large land mass with a very diverse geography that includes [[The Plain|grasslands]], [[The Lake|a large lake]], [[The Forest|temperate]] and [[The Jungle|tropical forests]], [[The Swamp|wetlands]], [[The Wilds (Part I)|badlands]], and [[The Glacial Peak|a snowy mountain]]. Interestingly, there are remnants of civilization strewn about the World of Trophies. This is evident with the existence of [[The Ruined Zoo|a dilapidated zoo]], [[The Battlefield Fortress|a large castle]], and an [[The Path to the Ruins|area]] [[The Ruins|consisting of]] [[The Ruined Hall|ancient]] [[Outside the Ancient Ruins|ruins]].


The World of Trophies is neighbored by a vast ocean and two locations that are located in the sky: a {{iw|wikipedia|floating island|fiction}} known as the [[Isle of the Ancients]], and [[Skyworld (SSE)|a location based on and named after]] {{s|icaruspedia|Skyworld}}.
The World of Trophies is neighbored by a vast ocean and two locations that are located in the sky: a [[wikipedia:Floating island (fiction)|floating island]] known as the [[Isle of the Ancients]], and [[Skyworld (SSE)|a location based on and named after]] {{s|icaruspedia|Skyworld}}.


==History==
==History==
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Although fighting is the primary purpose among the playable characters within the ''Super Smash Bros.'' series, Sakurai explains that it also serves as a form of bonding between them, regardless of which [[universe]] they hail from.<ref name="TheSSE">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea02.html What is The Subspace Emissary?]</ref> This is first shown in the fight between {{SSBB|Mario}} and {{SSBB|Kirby}} at the [[Midair Stadium]], where the winner of the fight revives the loser and then cordially shake hands afterward.<ref name="ThisWorld"/> These bonds are further developed in response to the threat of the [[Subspace Army]], as the playable characters collectively unite to stop the Subspace Army from destroying the one home that they collectively share.<ref name="TheSSE"/>
Although fighting is the primary purpose among the playable characters within the ''Super Smash Bros.'' series, Sakurai explains that it also serves as a form of bonding between them, regardless of which [[universe]] they hail from.<ref name="TheSSE">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea02.html What is The Subspace Emissary?]</ref> This is first shown in the fight between {{SSBB|Mario}} and {{SSBB|Kirby}} at the [[Midair Stadium]], where the winner of the fight revives the loser and then cordially shake hands afterward.<ref name="ThisWorld"/> These bonds are further developed in response to the threat of the [[Subspace Army]], as the playable characters collectively unite to stop the Subspace Army from destroying the one home that they collectively share.<ref name="TheSSE"/>


Despite the remnants of civilization located around the World of Trophies, there may be some active form of civilization aside from the trophies, as evident by the [[crowd]] in attendance at the [[Midair Stadium]]. While the true depth of the World of Trophies' civilization is ambiguous, it nevertheless has a ruler: the aptly named [[Master Hand]], who is the embodiment of creation within the ''Super Smash Bros.'' universe.<ref name="Mystery"/> Incidentally, {{b|Skyworld|SSE}} is ruled by [[Palutena]] like in [[Kid Icarus (universe)|her and Pit's home universe]], whereas the [[Isle of the Ancients]] was formerly ruled by the [[Ancient Minister|Master Robot]] prior to the Subspace Army's invasion.<ref name="Mystery"/> Although the playable characters were successful in stopping the Subspace Army and its leader, [[Tabuu]], from fully capturing the World of Trophies within [[Subspace]], this came at a heavy cost: {{SSBB|R.O.B.}}, who was the Master Robot/[[Ancient Minister]], became the sole survivor of [[R.O.B. Squad|his species]], and the Isle of the Ancients was effectively destroyed after being engulfed in a plethora of [[Subspace Bomb]] explosions.<ref name="Mystery">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of The Subspace Emissary]</ref>
Despite the remnants of civilization located around the World of Trophies, there may be some active form of civilization aside from the trophies, as evident by the [[crowd]] in attendance at the [[Midair Stadium]]. While the true depth of the World of Trophies' civilization is ambiguous, it nevertheless has a ruler: the aptly named [[Master Hand]], who is the embodiment of creation within the ''Super Smash Bros.'' universe.<ref name="Mystery"/> Incidentally, [[Skyworld (SSE)|Skyworld]] is ruled by [[Palutena]] like in [[Kid Icarus (universe)|her and Pit's home universe]], whereas the [[Isle of the Ancients]] was formerly ruled by the [[Ancient Minister|Master Robot]] prior to the Subspace Army's invasion.<ref name="Mystery"/> Although the playable characters were successful in stopping the Subspace Army and its leader, [[Tabuu]], from fully capturing the World of Trophies within [[Subspace]], this came at a heavy cost: {{SSBB|R.O.B.}}, who was the Master Robot/[[Ancient Minister]], became the sole survivor of [[R.O.B. Squad|his species]], and the Isle of the Ancients was effectively destroyed after being engulfed in a plethora of [[Subspace Bomb]] explosions.<ref name="Mystery">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of The Subspace Emissary]</ref>


==Legacy==
==Legacy==
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This is most evident in the opening cutscene, where the initial fight against [[Galeem]] seemingly takes place on the same cliffside that formerly showed the [[Isle of the Ancients]] on the horizon as shown during the final Subspace Emissary cutscene. It should be noted that the world is destroyed and rebuilt following this cutscene, which explains why the in-game map is completely different to that of the one featured in The Subspace Emissary.
This is most evident in the opening cutscene, where the initial fight against [[Galeem]] seemingly takes place on the same cliffside that formerly showed the [[Isle of the Ancients]] on the horizon as shown during the final Subspace Emissary cutscene. It should be noted that the world is destroyed and rebuilt following this cutscene, which explains why the in-game map is completely different to that of the one featured in The Subspace Emissary.


The [[Subspace Army]] is also directly referenced in a few ways. [[Tabuu]], [[Duon]], and the [[Ancient Minister]] appear as collectable [[spirit]]s, as does a [[Subspace Bomb]] and some of the Army's infantry units (a [[Primid]], a [[Roturret]], [[Bytan]]s, [[Mite]]s, and [[Shadow Bug]]s). [[Galleom]] also reprises his role as a [[boss]] in addition to being a spirit.
The [[Subspace Army]] is also directly referenced in a few ways. [[Tabuu]], [[Duon]], and the [[Ancient Minister]] appear as collectable [[Spirits (characters)|spirits]], as does a [[Subspace Bomb]] and some of the Army's infantry units (a [[Primid]], a [[Roturret]], [[Bytan]]s, [[Mite]]s, and [[Shadow Bug]]s). [[Galleom]] also reprises his role as a [[boss]] in addition to being a spirit.


==Trivia==   
==Trivia==   

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