Editing Wind
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Only one source of wind can affect a character at a time. If multiple wind zones overlap a character, only the wind of the zone with the higher priority will push the character. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles. | Only one source of wind can affect a character at a time. If multiple wind zones overlap a character, only the wind of the zone with the higher priority will push the character. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles. | ||
In ''Ultimate'', characters affected by wind do not instantly return to their original speed once the wind is no longer affecting them, but rather it decays at a rate equal to their [[traction]] if on the ground, or a rate of 0.081 [[unit]] | In ''Ultimate'', characters affected by wind do not instantly return to their original speed once the wind is no longer affecting them, but rather it decays at a rate equal to their [[traction]] if on the ground, or a rate of 0.081 [[distance unit|units]]/[[frame]]² while in the air, which for reference is 1.62× {{SSBU|Mega Man}}'s [[air friction]], the character with the highest air friction in the game. | ||
Stages that include winds are: | Stages that include winds are: | ||