Editing Wild Gunman
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==Origin== | ==Origin== | ||
[[File:NESwildgunman.png|thumb|One of the original Gunmen, as shown in ''Wild Gunman''.]] | [[File:NESwildgunman.png|thumb|One of the original Gunmen, as shown in ''Wild Gunman''.]] | ||
The gunmen that Duck Hunt summons are taken directly from the classic NES title ''{{s|wikipedia|Wild Gunman}}'', which uses the {{s|wikipedia|NES Zapper}} to play. As essentially a reimagining of the 1974 live-action FMV arcade game of the same name built off the technology created for ''{{iw|nintendowiki|Laser Clay Shooting System}}'', the game's objective is to square off against various gunmen in a classic Wild West quick draw showdown. When the gunman's eyes flashes and the word "Fire!" appears on the screen, the player has a small time frame to draw and shoot the gunman. Failing to do so will result in the gunman proceeding to shoot the player, causing a game over; drawing before being prompted to do so will have the same effect. ''Wild Gunman'' contained two alternate modes: Game B where the player is tasked with shooting two gunmen at once (the same concept as as the Game B in ''Duck Hunt''), and Game C where the player must take down a gang of gunmen coming out of a saloon in rapid succession and varying quantities. While never reaching the same popularity as ''Duck Hunt'', ''Wild Gunman'' is best known in the West as the subject of a product placement cameo in the 1989 film ''{{iw|wikipedia|Back to the Future Part II}}'', where it is found in an 80s-themed nostalgia bar in the year 2015, and the latter decade's | The gunmen that Duck Hunt summons are taken directly from the classic NES title ''{{s|wikipedia|Wild Gunman}}'', which uses the {{s|wikipedia|NES Zapper}} to play. As essentially a reimagining of the 1974 live-action FMV arcade game of the same name built off the technology created for ''{{iw|nintendowiki|Laser Clay Shooting System}}'', the game's objective is to square off against various gunmen in a classic Wild West quick draw showdown. When the gunman's eyes flashes and the word "Fire!" appears on the screen, the player has a small time frame to draw and shoot the gunman. Failing to do so will result in the gunman proceeding to shoot the player, causing a game over; drawing before being prompted to do so will have the same effect. ''Wild Gunman'' contained two alternate modes: Game B where the player is tasked with shooting two gunmen at once (the same concept as as the Game B in ''Duck Hunt''), and Game C where the player must take down a gang of gunmen coming out of a saloon in rapid succession and varying quantities. While never reaching the same popularity as ''Duck Hunt'', ''Wild Gunman'' is best known in the West as the subject of a product placement cameo in the 1989 film ''{{iw|wikipedia|Back to the Future Part II}}'', where it is found in an 80s-themed nostalgia bar in the year 2015, and the latter decade's teenagers view it as a "baby toy" due to requiring the use of hands. | ||
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