Editing Vanish

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==Overview==
==Overview==
[[File:Sheik upB2.jpg|thumb|left|Sheik reappears above in a cloud of smoke.]]
It involves her throwing a [[Deku Nut]] and vanishing into thin air.


It involves her throwing a [[Deku Nut]] and vanishing into thin air. Using the [[Control Stick]], the player can determine where Sheik will reappear by tilting in a certain direction.  
==In ''Smash''==
 
[[File:Sheik upB2.jpg|thumb|Sheik reappears above in a cloud of smoke.]]
Vanish does not go as far as [[Farore's Wind]], but ''Melee'' players occasionally [[transform]] into {{SSBM|Zelda}} to gain greater recovery distance with Zelda's up special to recover, transforming back to Sheik once safely on stage. This is much more dangerous in ''Brawl'', as the transformation time takes much longer, generally leaving Zelda too far below to recover. The initial explosion deals damage and knockback, and is capable of KOing at around 120% (with its knockback being increased through every instalment), but has noticeable startup lag.  
Using the [[Control Stick]], the player can determine where Sheik will reappear by tilting in a certain direction. Vanish does not go as far as [[Farore's Wind]], but ''Melee'' players occasionally [[transform]] into {{SSBM|Zelda}} to gain greater recovery distance by using Zelda's [[Farore's Wind]] to recover, transforming back to Sheik once safely on stage. This is much more dangerous in ''Brawl'', as the transformation time takes much longer, generally leaving Zelda too far below to recover. The initial explosion deals damage and knockback, and is capable of KOing at around 120%, but has noticeable startup lag. However, Sheik is granted invincibility frames during the start up lag.
 
Consistent in every game is Vanish's extremely generous [[intangibility]] frames, lasting for most of the move's startup frames (40 frames when grounded, and around 30 frames when airborne). This makes it incredibly difficult to [[edgeguard]] Sheik while she is recovering since she is untouchable for around half a second; effective ways to punish her are to [[edgehog]] her in ''Melee'' and ''Brawl'', and [[Edge#2_frame_punish|2 frame punish]] in ''Smash 4'' and ''Ultimate''.


The re-entry of Sheik's Vanish has a very small [[push]] effect. This can be seen as it moves an opponent further than simply landing on them would. It has just enough push to knock someone, standing near the edge, off it, causing them to cliff-hang.
The re-entry of Sheik's Vanish has a very small [[push]] effect. This can be seen as it moves an opponent further than simply landing on them would. It has just enough push to knock someone, standing near the edge, off it, causing them to cliff-hang.
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Sheik|Up|name1=Vanish|desc1-ntsc=Throw a bomb to the ground and warp in any direction. Deals some damage.|desc1-pal=Lets you disappear in a powerful explosion and reappear some distance away in any direction.|name2=Gale|desc2=An ultra-swift teleport. No attacking ability at all, but makes up for it in sheer speed.|name3=Abyss|desc3-ntsc=A stealthy leap that has a meteor effect on any opponents in its path.|desc3-pal=Turns you invisible and performs a swift dash attack in any direction. Has a meteor effect.}}
{{CustomSet|Sheik|Up|name1=Vanish|desc1=Throw a bomb to the ground and warp in any direction. Deals some damage.|name2=Gale|desc2=An ultra-swift teleport. No attacking ability at all, but makes up for it in sheer speed.|name3=Abyss|desc3=A stealthy leap that has a meteor effect on any opponents in its path.}}
# '''Vanish''': Default.
# '''Vanish''': Default.
# '''Gale''': Faster with increased movement range but no explosion or damage potential. Has enormous landing lag, so snapping to the ledge is advisable.
# '''Gale''' (known as '''Instant Warp''' in the [[PAL]] version): Faster with increased movement range but no explosion or damage potential.
# '''Abyss''': The explosion meteor smashes opponents with decent power, while the teleport has a weaker meteor effect while Sheik travels, but with more knockback scaling, eventually becoming stronger than the explosion. Sheik simply stalls in the air on startup rather than jumping upwards, and the teleport doesn't travel as far, though she carries over some horizontal momentum when reappearing. Has high landing lag.
# '''Abyss''': Explosion knocks upward with a meteor effect. Possible to hit enemies again after initial explosion. No height gain before explosion.


==Origin==
==Origin==
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==Gallery==
==Gallery==
<gallery>
<gallery>
SSBMWebsiteSheik2.jpg|Sheik using Vanish on [[Pokémon Stadium]].
File:VanishMelee.jpg|Vanish in ''Melee''.
VanishMelee.jpg|Vanish in ''Melee''.
Vanish_SSB4.jpeg|Reappearing in {{forwiiu}}.
Vanish_SSB4.jpeg|Reappearing in {{forwiiu}}.
Sheik SSBU Skill Preview Up Special.png|Vanish as shown by the [[Move List]] in ''Ultimate''.
Sheik SSBU Skill Preview Up Special.png|Vanish as shown by the [[Move List]] in ''Ultimate''.
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[[Category:Sheik (SSB4)]]
[[Category:Sheik (SSB4)]]
[[Category:Sheik (SSBU)]]
[[Category:Sheik (SSBU)]]
[[es:Desaparición]]

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