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Display title | User talk:Toomai/Why SSB4 should be good |
Default sort key | Toomai/Why SSB4 should be good |
Page length (in bytes) | 33,526 |
Namespace | User_talk |
Page ID | 43403 |
Page content language | en - English |
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Page creator | 1337 B33FC4K3 (talk | contribs) |
Date of page creation | 05:16, April 30, 2014 |
Latest editor | Megatron1 (talk | contribs) |
Date of latest edit | 23:08, April 30, 2014 |
Total number of edits | 41 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | I'd like to point out the subjective nature of what is considered "best" from each game. For example many casual and brawl players take issue with the many movement options in Melee such as wavedashing and dash dancing, when in fact they've done nothing but add depth and actually meld quite well with many character as well as the basic game engine in general. For all we know Smash 4 could be a combination of what Melee players consider unimportant in Melee and things that we hated in Brawl.--BrianDon't try me! 05:16, 30 April 2014 |
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